Quick/Comparisons
12 | Gaming | 29 |
22 | Workstation | 35 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →26 |
65 | Energy Efficiency | 46 |
24 | Quick Comparison Final Score | 33 |
| TU117 (N18P-G62) | Graphics Processor | GA106 (GN20-E3) |
| 1024 | Cores | 3840 |
| 64 / 32 | TMUs / ROPs | 120 / 48 |
| 442.65 | Blender GPU | 2342.93 |
| 31 | Forza Horizon 5 | 63 |
| 37 | The Witcher 3 | 93 |
| 53 | Counter-Strike 2 | 126 |
| 40 | Far Cry 6 | 82 |
| 18 | Hogwarts Legacy | 49 |
| 28 | Call of Duty | 68 |
| 15 | Ghost of Tsushima | 44 |
| 24 | Cyberpunk 2077 | 57 |
| 46 | Tomb Raider | 92 |
| 32 | Average FPS | 75 |
| 43 | 1080p High | 94 |
| 32 | 1080p Ultra | 75 |
| 23 | 1440p Ultra | 55 |
| 11 | 4K Ultra | 30 |
| Low | Margin of Error | Low |
| 47056 | GB6 Compute Score | 94459 |
| 83.5 img/sec | Background Blur | 153.5 img/sec |
| 45.7 img/sec | Face Detection | 90 img/sec |
| 1.77 Gpixels/sec | Horizon Detection | 4.1 Gpixels/sec |
| 2.32 Gpixels/sec | Edge Detection | 5.77 Gpixels/sec |
| 2.28 Gpixels/sec | Gaussian Blur | 4.35 Gpixels/sec |
| 0.62 Gpixels/sec | Feature Matching | 1.01 Gpixels/sec |
| 204.1 Gpixels/sec | Stereo Matching | 385.9 Gpixels/sec |
| 5954.3 FPS | Particle Physics | 12770 FPS |
| OpenCL | API | OpenCL |
| 7540 | G3D Mark Score | 13143 |
| 372 | G2D Mark | 585 |
| 61 FPS | DirectX 11 | 109 FPS |
| 33 FPS | DirectX 12 | 58 FPS |
| 2720 Ops/s | GPU Compute | 5649 Ops/s |
| 7029 | GB6 ML Single Precision | 14362 |
| 5688 | GB6 ML Half Precision | 25888 |
| 5358 | GB6 ML Quantized | 9677 |
| 2866 | Image Classification (SP) | 6257 |
| 3745 | Image Segmentation (HP) | 16583 |
| 6865 | Image Super Resolution (Q) | 12510 |
| 6519 | Face Detection (HP) | 29528 |
| 24706 | Pose Estimation (Q) | 51349 |
| 1793 | Text Classification (SP) | 2685 |
| 1906 | Machine Translation (HP) | 3939 |
| 3498 | Object Detection (SP) | 7206 |
| 13936 | Depth Estimation (Q) | 24343 |
| 50917 | Style Transfer (SP) | 113151 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 48 GPixel/s | Pixel Fill Rate | 62-82 GPixel/s |
| 95 GTexel/s | Texture Fill Rate | 154-204 GTexel/s |
| 3 TFLOPS | FLOPS (FP32) | 9.9-13.1 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 6 GB |
| 1500 MHz | Memory Clock | 1750 MHz |
| 12000 Mbps | Effective Memory Speed | 12000-14000 Mbps |
| 128-bit | Bus | 192-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 336 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 50 W | TGP | 60-140 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 12 nm | Fabrication Process | 8 nm |
| 200 mm² | Die Size | 300 mm² |
| 4.7 billion | Transistor Count | 13.25 billion |
| 23.5 MTr/mm² | Transistor Density | 44.17 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 2 |
| 7.5 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 2, 2020 | Released | January 12, 2021 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Turing | Architecture | Ampere |
| TU117 (N18P-G62) | GPU Codename | GA106 (GN20-E3) |
| -Intel Core i5 10300Hor above | Recommended CPU | -Intel Core i5 12500Hor above |
| 3492 | Steel Nomad Lite Score | 8163 |
| 3674 | Time Spy | 8319 |
| — | Solar Bay | 36350 |
| — | Port Royal | 4709 |
| 10075 | Fire Strike | 20179 |
| 7557 | Wild Life Extreme | 16476 |
| 42903 | Night Raid | 72260 |
| 1350 MHz | Base Clock | 816-1387 MHz (configurable) |
| 1485 MHz | Boost Clock | 1283-1703 MHz (configurable) |
| 1024 | Shading Units | 3840 |
| 64 | Texture Mapping Units (TMUs) | 120 |
| 32 | Render Output Units (ROPs) | 48 |
| 16 | Compute Units (Pipelines) | 30 |
| No | Tensor Cores | 120 |
| No | Ray-tracing Cores | 30 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1MB shared | L2 Cache | 3MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |