Quick/Comparisons
11 | Gaming | 56 |
21 | Workstation | 55 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →54 |
65 | Energy Efficiency | 45 |
23 | Quick Comparison Final Score | 55 |
| TU117 | Graphics Processor | Navi 32 |
| 1024 | Cores | 3840 |
| 64 / 32 | TMUs / ROPs | 240 / 96 |
| 378.08 | Blender GPU | 2417.04 |
| 29 | Forza Horizon 5 | 136 |
| 33 | The Witcher 3 | 177 |
| 48 | Counter-Strike 2 | 205 |
| 39 | Far Cry 6 | 146 |
| 17 | Hogwarts Legacy | 102 |
| 27 | Call of Duty | 164 |
| 15 | Ghost of Tsushima | 102 |
| 20 | Cyberpunk 2077 | 122 |
| 42 | Tomb Raider | 193 |
| 30 | Average FPS | 150 |
| 39 | 1080p High | 181 |
| 30 | 1080p Ultra | 150 |
| 20 | 1440p Ultra | 114 |
| 11 | 4K Ultra | 67 |
| Low | Margin of Error | Low |
| 40588 | GB6 Compute Score | 148335 |
| 74.4 img/sec | Background Blur | 300.7 img/sec |
| 42 img/sec | Face Detection | 200.5 img/sec |
| 1.47 Gpixels/sec | Horizon Detection | 5.77 Gpixels/sec |
| 1.93 Gpixels/sec | Edge Detection | 8.05 Gpixels/sec |
| 1.81 Gpixels/sec | Gaussian Blur | 6.44 Gpixels/sec |
| 0.52 Gpixels/sec | Feature Matching | 1.25 Gpixels/sec |
| 187 Gpixels/sec | Stereo Matching | 566.4 Gpixels/sec |
| 5347.1 FPS | Particle Physics | 20533.6 FPS |
| OpenCL | API | OpenCL |
| 6968 | G3D Mark Score | 24337 |
| 384 | G2D Mark | 1191 |
| 50 FPS | DirectX 11 | 249 FPS |
| 27 FPS | DirectX 12 | 95 FPS |
| 2750 Ops/s | GPU Compute | 13568 Ops/s |
| 7029 | GB6 ML Single Precision | 31216 |
| 5688 | GB6 ML Half Precision | 37266 |
| 5358 | GB6 ML Quantized | 24564 |
| 2866 | Image Classification (SP) | 13913 |
| 3745 | Image Segmentation (HP) | 18416 |
| 6865 | Image Super Resolution (Q) | 31387 |
| 6519 | Face Detection (HP) | 51780 |
| 24706 | Pose Estimation (Q) | 177217 |
| 1793 | Text Classification (SP) | 3655 |
| 1906 | Machine Translation (HP) | 6216 |
| 3498 | Object Detection (SP) | 15073 |
| 13936 | Depth Estimation (Q) | 57318 |
| 50917 | Style Transfer (SP) | 347420 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 50 GPixel/s | Pixel Fill Rate | 233 GPixel/s |
| 100 GTexel/s | Texture Fill Rate | 583 GTexel/s |
| 3.2 TFLOPS | FLOPS (FP32) | 37.3 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 16 GB |
| 1500 MHz | Memory Clock | 2438 MHz |
| 12000 Mbps | Effective Memory Speed | 19500 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 624.1 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 50 W | TGP | 263 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 200 mm² | Die Size | 346 mm² |
| 4.7 billion | Transistor Count | 28 billion |
| 23.5 MTr/mm² | Transistor Density | 80.92 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 2.2 |
| 7.5 | CUDA | — |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4 | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Discrete |
| April 15, 2020 | Released | September 6, 2023 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Turing | Architecture | RDNA 3.0 |
| TU117 | GPU Codename | Navi 32 |
| -Intel Core i5 10300Hor above | Recommended CPU | -Intel Core i5 13600Kor above |
| 3260 | Steel Nomad Lite Score | 18090 |
| 3442 | Time Spy | 20088 |
| — | Solar Bay | 80288 |
| 6905 | Port Royal | 10921 |
| 9312 | Fire Strike | 50041 |
| 6928 | Wild Life Extreme | 37094 |
| 40578 | Night Raid | 160328 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 4 IPC |
| 1380 MHz | Base Clock | 1295 MHz |
| 1560 MHz | Boost Clock | 2430 MHz |
| 1024 | Shading Units | 3840 |
| 64 | Texture Mapping Units (TMUs) | 240 |
| 32 | Render Output Units (ROPs) | 96 |
| 16 | Compute Units (Pipelines) | — |
| No | Tensor Cores | — |
| No | Ray-tracing Cores | 60 |