Quick/Comparisons
11 | Gaming | 6 |
21 | Workstation | 9 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →9 |
65 | Energy Efficiency | 86 |
23 | Quick Comparison Final Score | 20 |
| TU117 | Graphics Processor | Krackan Point |
| 1024 | Cores | 256 |
| 64 / 32 | TMUs / ROPs | 16 / 8 |
| 378.08 | Blender GPU | 122.02 |
| 29 | Forza Horizon 5 | 13 |
| 33 | The Witcher 3 | 12 |
| 48 | Counter-Strike 2 | 18 |
| 39 | Far Cry 6 | 16 |
| 17 | Hogwarts Legacy | - |
| 27 | Call of Duty | 19 |
| 15 | Ghost of Tsushima | 9 |
| 20 | Cyberpunk 2077 | 9 |
| 42 | Tomb Raider | 17 |
| 30 | Average FPS | 13 |
| 39 | 1080p High | 18 |
| 30 | 1080p Ultra | 13 |
| 20 | 1440p Ultra | 10 |
| 11 | 4K Ultra | - |
| Low | Margin of Error | High |
| 40588 | GB6 Compute Score | 14025 |
| 74.4 img/sec | Background Blur | 31.8 img/sec |
| 42 img/sec | Face Detection | 16.8 img/sec |
| 1.47 Gpixels/sec | Horizon Detection | 0.46 Gpixels/sec |
| 1.93 Gpixels/sec | Edge Detection | 0.58 Gpixels/sec |
| 1.81 Gpixels/sec | Gaussian Blur | 0.42 Gpixels/sec |
| 0.52 Gpixels/sec | Feature Matching | 0.18 Gpixels/sec |
| 187 Gpixels/sec | Stereo Matching | 52.5 Gpixels/sec |
| 5347.1 FPS | Particle Physics | 2048.6 FPS |
| OpenCL | API | OpenCL |
| 6968 | G3D Mark Score | — |
| 384 | G2D Mark | — |
| 50 FPS | DirectX 11 | — |
| 27 FPS | DirectX 12 | — |
| 2750 Ops/s | GPU Compute | — |
| 7029 | GB6 ML Single Precision | 4884 |
| 5688 | GB6 ML Half Precision | 6067 |
| 5358 | GB6 ML Quantized | 3946 |
| 2866 | Image Classification (SP) | 1988 |
| 3745 | Image Segmentation (HP) | 2184 |
| 6865 | Image Super Resolution (Q) | 4788 |
| 6519 | Face Detection (HP) | 6857 |
| 24706 | Pose Estimation (Q) | 17396 |
| 1793 | Text Classification (SP) | 1628 |
| 1906 | Machine Translation (HP) | 2053 |
| 3498 | Object Detection (SP) | 1825 |
| 13936 | Depth Estimation (Q) | 8471 |
| 50917 | Style Transfer (SP) | 31032 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 50 GPixel/s | Pixel Fill Rate | 23 GPixel/s |
| 100 GTexel/s | Texture Fill Rate | 46 GTexel/s |
| 3.2 TFLOPS | FLOPS (FP32) | 1.5 TFLOPS |
| GDDR6 | Memory Type | System Shared |
| 4 GB | Memory Size | — |
| 1500 MHz | Memory Clock | — |
| 12000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | — |
| 192 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 50 W | TGP | 15-54 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 4 nm |
| 200 mm² | Die Size | — |
| 4.7 billion | Transistor Count | — |
| 23.5 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 2.1 |
| 7.5 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4 | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| April 15, 2020 | Released | January 7, 2025 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Turing | Architecture | RDNA 3.5 |
| TU117 | GPU Codename | Krackan Point |
| -Intel Core i5 10300Hor above | Recommended CPU | -AMD Ryzen AI 5 340or above |
| 3260 | Steel Nomad Lite Score | 1293 |
| 3442 | Time Spy | 1700 |
| — | Solar Bay | 7155 |
| 6905 | Port Royal | 577 |
| 9312 | Fire Strike | 5317 |
| 6928 | Wild Life Extreme | — |
| 40578 | Night Raid | 22727 |
| 64KB per cluster | L1 Cache | 512KB per cluster |
| 1024KB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
| 1380 MHz | Base Clock | 400 MHz |
| 1560 MHz | Boost Clock | 2900 MHz |
| 1024 | Shading Units | 256 |
| 64 | Texture Mapping Units (TMUs) | 16 |
| 32 | Render Output Units (ROPs) | 8 |
| 16 | Compute Units (Pipelines) | 4 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | 4 |