Quick/Comparisons
11 | Gaming | 33 |
21 | Workstation | 51 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →33 |
65 | Energy Efficiency | 39 |
23 | Quick Comparison Final Score | 39 |
| TU117 | Graphics Processor | GA104 |
| 1024 | Cores | 6144 |
| 64 / 32 | TMUs / ROPs | 192 / 96 |
| 378.08 | Blender GPU | 2928.42 |
| 29 | Forza Horizon 5 | 72 |
| 33 | The Witcher 3 | 104 |
| 48 | Counter-Strike 2 | 140 |
| 39 | Far Cry 6 | 89 |
| 17 | Hogwarts Legacy | 57 |
| 27 | Call of Duty | 77 |
| 15 | Ghost of Tsushima | 54 |
| 20 | Cyberpunk 2077 | 67 |
| 42 | Tomb Raider | 103 |
| 30 | Average FPS | 85 |
| 39 | 1080p High | 104 |
| 30 | 1080p Ultra | 85 |
| 20 | 1440p Ultra | 62 |
| 11 | 4K Ultra | 34 |
| Low | Margin of Error | High |
| 40588 | GB6 Compute Score | 111855 |
| 74.4 img/sec | Background Blur | 172.7 img/sec |
| 42 img/sec | Face Detection | 103.8 img/sec |
| 1.47 Gpixels/sec | Horizon Detection | 5.34 Gpixels/sec |
| 1.93 Gpixels/sec | Edge Detection | 7.2 Gpixels/sec |
| 1.81 Gpixels/sec | Gaussian Blur | 5.61 Gpixels/sec |
| 0.52 Gpixels/sec | Feature Matching | 1.05 Gpixels/sec |
| 187 Gpixels/sec | Stereo Matching | 474.4 Gpixels/sec |
| 5347.1 FPS | Particle Physics | 14218.2 FPS |
| OpenCL | API | OpenCL |
| 6968 | G3D Mark Score | 16426 |
| 384 | G2D Mark | 663 |
| 50 FPS | DirectX 11 | 138 FPS |
| 27 FPS | DirectX 12 | 75 FPS |
| 2750 Ops/s | GPU Compute | 7003 Ops/s |
| 7029 | GB6 ML Single Precision | 15655 |
| 5688 | GB6 ML Half Precision | 24490 |
| 5358 | GB6 ML Quantized | 10684 |
| 2866 | Image Classification (SP) | 6590 |
| 3745 | Image Segmentation (HP) | 12226 |
| 6865 | Image Super Resolution (Q) | 16682 |
| 6519 | Face Detection (HP) | 30795 |
| 24706 | Pose Estimation (Q) | 71291 |
| 1793 | Text Classification (SP) | 2115 |
| 1906 | Machine Translation (HP) | 3207 |
| 3498 | Object Detection (SP) | 8583 |
| 13936 | Depth Estimation (Q) | 25256 |
| 50917 | Style Transfer (SP) | 149822 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 50 GPixel/s | Pixel Fill Rate | 120-170 GPixel/s |
| 100 GTexel/s | Texture Fill Rate | 239-340 GTexel/s |
| 3.2 TFLOPS | FLOPS (FP32) | 15.3-21.7 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 16 GB |
| 1500 MHz | Memory Clock | 1750 MHz |
| 12000 Mbps | Effective Memory Speed | 14000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | Yes |
| 192 GB/s | Memory Bandwidth | 448 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 50 W | TGP | 80-165 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 12 nm | Fabrication Process | 8 nm |
| 200 mm² | Die Size | 392 mm² |
| 4.7 billion | Transistor Count | 17.4 billion |
| 23.5 MTr/mm² | Transistor Density | 44.39 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 15, 2020 | Released | April 12, 2021 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Professional |
| Mid-range | Segment | High-end |
| Turing | Architecture | Ampere |
| TU117 | GPU Codename | GA104 |
| -Intel Core i5 10300Hor above | Recommended CPU | -Intel Core i9 12900HXor above |
| 3260 | Steel Nomad Lite Score | 9479 |
| 3442 | Time Spy | 9291 |
| — | Solar Bay | 43275 |
| 6905 | Port Royal | 5797 |
| 9312 | Fire Strike | 25901 |
| 6928 | Wild Life Extreme | 20653 |
| 40578 | Night Raid | 61009 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
| 1380 MHz | Base Clock | 780-1215 MHz (configurable) |
| 1560 MHz | Boost Clock | 1245-1770 MHz (configurable) |
| 1024 | Shading Units | 6144 |
| 64 | Texture Mapping Units (TMUs) | 192 |
| 32 | Render Output Units (ROPs) | 96 |
| 16 | Compute Units (Pipelines) | 48 |
| No | Tensor Cores | 192 |
| No | Ray-tracing Cores | 48 |