Quick/Comparisons
11 | Gaming | 50 |
21 | Workstation | 50 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →46 |
65 | Energy Efficiency | 48 |
23 | Quick Comparison Final Score | 49 |
| TU117 | Graphics Processor | GB206-300 |
| 1024 | Cores | 4608 |
| 64 / 32 | TMUs / ROPs | 144 / 48 |
| 378.08 | Blender GPU | 4318.61 |
| 29 | Forza Horizon 5 | 108 |
| 33 | The Witcher 3 | 152 |
| 48 | Counter-Strike 2 | 200 |
| 39 | Far Cry 6 | 130 |
| 17 | Hogwarts Legacy | 91 |
| 27 | Call of Duty | 130 |
| 15 | Ghost of Tsushima | 83 |
| 20 | Cyberpunk 2077 | 106 |
| 42 | Tomb Raider | 179 |
| 30 | Average FPS | 131 |
| 39 | 1080p High | 156 |
| 30 | 1080p Ultra | 131 |
| 20 | 1440p Ultra | 99 |
| 11 | 4K Ultra | 58 |
| Low | Margin of Error | Low |
| 40588 | GB6 Compute Score | 148626 |
| 74.4 img/sec | Background Blur | 243.1 img/sec |
| 42 img/sec | Face Detection | 149.5 img/sec |
| 1.47 Gpixels/sec | Horizon Detection | 5.35 Gpixels/sec |
| 1.93 Gpixels/sec | Edge Detection | 6.88 Gpixels/sec |
| 1.81 Gpixels/sec | Gaussian Blur | 7.76 Gpixels/sec |
| 0.52 Gpixels/sec | Feature Matching | 1.57 Gpixels/sec |
| 187 Gpixels/sec | Stereo Matching | 740.2 Gpixels/sec |
| 5347.1 FPS | Particle Physics | 22183.7 FPS |
| OpenCL | API | OpenCL |
| 6968 | G3D Mark Score | 22659 |
| 384 | G2D Mark | 1212 |
| 50 FPS | DirectX 11 | 219 FPS |
| 27 FPS | DirectX 12 | 89 FPS |
| 2750 Ops/s | GPU Compute | 11327 Ops/s |
| 7029 | GB6 ML Single Precision | 24763 |
| 5688 | GB6 ML Half Precision | 47486 |
| 5358 | GB6 ML Quantized | 18826 |
| 2866 | Image Classification (SP) | 10281 |
| 3745 | Image Segmentation (HP) | 29909 |
| 6865 | Image Super Resolution (Q) | 26549 |
| 6519 | Face Detection (HP) | 59010 |
| 24706 | Pose Estimation (Q) | 117200 |
| 1793 | Text Classification (SP) | 3993 |
| 1906 | Machine Translation (HP) | 6647 |
| 3498 | Object Detection (SP) | 12742 |
| 13936 | Depth Estimation (Q) | 44856 |
| 50917 | Style Transfer (SP) | 175892 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 50 GPixel/s | Pixel Fill Rate | 123 GPixel/s |
| 100 GTexel/s | Texture Fill Rate | 370 GTexel/s |
| 3.2 TFLOPS | FLOPS (FP32) | 23.7 TFLOPS |
| GDDR6 | Memory Type | GDDR7 |
| 4 GB | Memory Size | 16 GB |
| 1500 MHz | Memory Clock | 1750 MHz |
| 12000 Mbps | Effective Memory Speed | 28000 Mbps |
| 128-bit | Bus | 128-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 448 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x8 |
| 50 W | TGP | 180 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 200 mm² | Die Size | 181 mm² |
| 4.7 billion | Transistor Count | 21.9 billion |
| 23.5 MTr/mm² | Transistor Density | 120.99 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.2 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4 | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 15, 2020 | Released | April 15, 2025 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Turing | Architecture | Blackwell 2.0 |
| TU117 | GPU Codename | GB206-300 |
| -Intel Core i5 10300Hor above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 3260 | Steel Nomad Lite Score | 16221 |
| 3442 | Time Spy | 16029 |
| — | Solar Bay | 75759 |
| 6905 | Port Royal | 10220 |
| 9312 | Fire Strike | 42444 |
| 6928 | Wild Life Extreme | 30222 |
| 40578 | Night Raid | 152055 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 32MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
| 1380 MHz | Base Clock | 2407 MHz |
| 1560 MHz | Boost Clock | 2572 MHz |
| 1024 | Shading Units | 4608 |
| 64 | Texture Mapping Units (TMUs) | 144 |
| 32 | Render Output Units (ROPs) | 48 |
| 16 | Compute Units (Pipelines) | 36 |
| No | Tensor Cores | 144 |
| No | Ray-tracing Cores | 36 |