Quick/Comparisons
11 | Gaming | 78 |
21 | Workstation | 76 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →66 |
65 | Energy Efficiency | 46 |
23 | Quick Comparison Final Score | 75 |
| TU117 | Graphics Processor | AD103 |
| 1024 | Cores | 10240 |
| 64 / 32 | TMUs / ROPs | 320 / 112 |
| 378.08 | Blender GPU | 8420.48 |
| 29 | Forza Horizon 5 | 171 |
| 33 | The Witcher 3 | 210 |
| 48 | Counter-Strike 2 | 223 |
| 39 | Far Cry 6 | 166 |
| 17 | Hogwarts Legacy | 137 |
| 27 | Call of Duty | 216 |
| 15 | Ghost of Tsushima | 122 |
| 20 | Cyberpunk 2077 | 177 |
| 42 | Tomb Raider | 265 |
| 30 | Average FPS | 187 |
| 39 | 1080p High | 221 |
| 30 | 1080p Ultra | 187 |
| 20 | 1440p Ultra | 149 |
| 11 | 4K Ultra | 87 |
| Low | Margin of Error | Low |
| 40588 | GB6 Compute Score | 250691 |
| 74.4 img/sec | Background Blur | 279.5 img/sec |
| 42 img/sec | Face Detection | 220.1 img/sec |
| 1.47 Gpixels/sec | Horizon Detection | 11 Gpixels/sec |
| 1.93 Gpixels/sec | Edge Detection | 15.2 Gpixels/sec |
| 1.81 Gpixels/sec | Gaussian Blur | 16.2 Gpixels/sec |
| 0.52 Gpixels/sec | Feature Matching | 2.08 Gpixels/sec |
| 187 Gpixels/sec | Stereo Matching | 1370 Gpixels/sec |
| 5347.1 FPS | Particle Physics | 37199.7 FPS |
| OpenCL | API | OpenCL |
| 6968 | G3D Mark Score | 34252 |
| 384 | G2D Mark | 1278 |
| 50 FPS | DirectX 11 | 300 FPS |
| 27 FPS | DirectX 12 | 134 FPS |
| 2750 Ops/s | GPU Compute | 19639 Ops/s |
| 7029 | GB6 ML Single Precision | 36883 |
| 5688 | GB6 ML Half Precision | 54286 |
| 5358 | GB6 ML Quantized | 28474 |
| 2866 | Image Classification (SP) | 12453 |
| 3745 | Image Segmentation (HP) | 34467 |
| 6865 | Image Super Resolution (Q) | 43534 |
| 6519 | Face Detection (HP) | 70300 |
| 24706 | Pose Estimation (Q) | 242331 |
| 1793 | Text Classification (SP) | 3767 |
| 1906 | Machine Translation (HP) | 6614 |
| 3498 | Object Detection (SP) | 18301 |
| 13936 | Depth Estimation (Q) | 66477 |
| 50917 | Style Transfer (SP) | 417906 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 50 GPixel/s | Pixel Fill Rate | 286 GPixel/s |
| 100 GTexel/s | Texture Fill Rate | 816 GTexel/s |
| 3.2 TFLOPS | FLOPS (FP32) | 52.2 TFLOPS |
| GDDR6 | Memory Type | GDDR6X |
| 4 GB | Memory Size | 16 GB |
| 1500 MHz | Memory Clock | 1438 MHz |
| 12000 Mbps | Effective Memory Speed | 23000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 736.3 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 50 W | TGP | 320 W |
| TSMC | Manufacturing | TSMC |
| 12 nm | Fabrication Process | 5 nm |
| 200 mm² | Die Size | 379 mm² |
| 4.7 billion | Transistor Count | 45 billion |
| 23.5 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | 8.9 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 3 |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 15, 2020 | Released | January 31, 2024 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Turing | Architecture | Ada Lovelace |
| TU117 | GPU Codename | AD103 |
| -Intel Core i5 10300Hor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 3260 | Steel Nomad Lite Score | 30711 |
| 3442 | Time Spy | 28279 |
| — | Solar Bay | 138998 |
| 6905 | Port Royal | 18348 |
| 9312 | Fire Strike | 63714 |
| 6928 | Wild Life Extreme | 60015 |
| 40578 | Night Raid | 180412 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
| 1380 MHz | Base Clock | 2295 MHz |
| 1560 MHz | Boost Clock | 2550 MHz |
| 1024 | Shading Units | 10240 |
| 64 | Texture Mapping Units (TMUs) | 320 |
| 32 | Render Output Units (ROPs) | 112 |
| 16 | Compute Units (Pipelines) | 80 |
| No | Tensor Cores | 320 |
| No | Ray-tracing Cores | 80 |