Quick/Comparisons
11 | Gaming | 20 |
21 | Workstation | 26 |
12 | AI/ML |
Compare with something else?
Compare GeForce GTX 1650 with another →20 |
65 | Energy Efficiency | 59 |
23 | Quick Comparison Final Score | 28 |
| TU117 | Graphics Processor | GA107 (GN20-P1) |
| 1024 | Cores | 2560 |
| 64 / 32 | TMUs / ROPs | 80 / 48 |
| 378.08 | Blender GPU | 1323.51 |
| 29 | Forza Horizon 5 | 50 |
| 33 | The Witcher 3 | 59 |
| 48 | Counter-Strike 2 | 89 |
| 39 | Far Cry 6 | 58 |
| 17 | Hogwarts Legacy | 35 |
| 27 | Call of Duty | 43 |
| 15 | Ghost of Tsushima | 32 |
| 20 | Cyberpunk 2077 | 39 |
| 42 | Tomb Raider | 69 |
| 30 | Average FPS | 53 |
| 39 | 1080p High | 67 |
| 30 | 1080p Ultra | 53 |
| 20 | 1440p Ultra | 37 |
| 11 | 4K Ultra | 19 |
| Low | Margin of Error | Low |
| 40588 | GB6 Compute Score | 65121 |
| 74.4 img/sec | Background Blur | 107.9 img/sec |
| 42 img/sec | Face Detection | 62.6 img/sec |
| 1.47 Gpixels/sec | Horizon Detection | 2.75 Gpixels/sec |
| 1.93 Gpixels/sec | Edge Detection | 3.61 Gpixels/sec |
| 1.81 Gpixels/sec | Gaussian Blur | 2.89 Gpixels/sec |
| 0.52 Gpixels/sec | Feature Matching | 0.81 Gpixels/sec |
| 187 Gpixels/sec | Stereo Matching | 275.9 Gpixels/sec |
| 5347.1 FPS | Particle Physics | 8303.3 FPS |
| OpenCL | API | OpenCL |
| 6968 | G3D Mark Score | 10086 |
| 384 | G2D Mark | 498 |
| 50 FPS | DirectX 11 | 75 FPS |
| 27 FPS | DirectX 12 | 49 FPS |
| 2750 Ops/s | GPU Compute | 4322 Ops/s |
| 7029 | GB6 ML Single Precision | 11209 |
| 5688 | GB6 ML Half Precision | 20383 |
| 5358 | GB6 ML Quantized | 7783 |
| 2866 | Image Classification (SP) | 4716 |
| 3745 | Image Segmentation (HP) | 12032 |
| 6865 | Image Super Resolution (Q) | 9965 |
| 6519 | Face Detection (HP) | 20723 |
| 24706 | Pose Estimation (Q) | 41186 |
| 1793 | Text Classification (SP) | 2133 |
| 1906 | Machine Translation (HP) | 3449 |
| 3498 | Object Detection (SP) | 5585 |
| 13936 | Depth Estimation (Q) | 19119 |
| 50917 | Style Transfer (SP) | 86331 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 50 GPixel/s | Pixel Fill Rate | 50-81 GPixel/s |
| 100 GTexel/s | Texture Fill Rate | 83-136 GTexel/s |
| 3.2 TFLOPS | FLOPS (FP32) | 5.3-8.7 TFLOPS |
| GDDR6 | Memory Type | GDDR6 |
| 4 GB | Memory Size | 4 GB |
| 1500 MHz | Memory Clock | 1500 MHz |
| 12000 Mbps | Effective Memory Speed | 12000 Mbps |
| 128-bit | Bus | 128-bit |
| No | ECC | No |
| 192 GB/s | Memory Bandwidth | 192 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 50 W | TGP | 35-95 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 12 nm | Fabrication Process | 8 nm |
| 200 mm² | Die Size | 276 mm² |
| 4.7 billion | Transistor Count | 12 billion |
| 23.5 MTr/mm² | Transistor Density | 43.48 MTr/mm² |
| 12 | DirectX | 12 |
| 1.2 | Vulkan | 1.2 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 7.5 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| April 15, 2020 | Released | January 1, 2021 |
| Laptop | Case | Laptop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Turing | Architecture | Ampere |
| TU117 | GPU Codename | GA107 (GN20-P1) |
| -Intel Core i5 10300Hor above | Recommended CPU | -Intel Core i7 12700Hor above |
| 3260 | Steel Nomad Lite Score | 5684 |
| 3442 | Time Spy | 5383 |
| — | Solar Bay | 24147 |
| 6905 | Port Royal | 570 |
| 9312 | Fire Strike | 13499 |
| 6928 | Wild Life Extreme | 10255 |
| 40578 | Night Raid | 56622 |
| 64KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
| 1380 MHz | Base Clock | 735-1463 MHz (configurable) |
| 1560 MHz | Boost Clock | 1035-1695 MHz (configurable) |
| 1024 | Shading Units | 2560 |
| 64 | Texture Mapping Units (TMUs) | 80 |
| 32 | Render Output Units (ROPs) | 48 |
| 16 | Compute Units (Pipelines) | 20 |
| No | Tensor Cores | 80 |
| No | Ray-tracing Cores | 20 |