Quick/Comparisons
The GeForce RTX 3060 takes the lead in gaming performance, thanks to its higher score of 31, while the GeForce GTX 1080 trails behind with a score of 25.
The GeForce RTX 3060 excels in content creation with a score of 37, outpacing the GeForce GTX 1080's score of 30, likely due to its more efficient architecture and 12GB VRAM.
The GeForce RTX 3060 leads in AI and machine learning tasks with a score of 29, thanks to its dedicated AI tensor cores and more advanced architecture, while the GeForce GTX 1080 trails behind with a score of 17.
25 | Gaming | 31 |
30 | Workstation | 37 |
17 | AI/ML |
Compare with something else?
Compare GeForce GTX 1080 with another →29 |
20 | Energy Efficiency | 37 |
26 | Quick Comparison Final Score | 33 |
| 160 / 64 | TMUs / ROPs | 112 / 48 |
| GP104 | Graphics Processor | GA106 |
| 2560 | Cores | 3584 |
| 607 | Blender GPU | 2303.56 |
| 61 | Forza Horizon 5 | 71 |
| 86 | The Witcher 3 | 100 |
| 116 | Counter-Strike 2 | 133 |
| 74 | Far Cry 6 | 83 |
| 45 | Hogwarts Legacy | 56 |
| 62 | Call of Duty | 73 |
| 42 | Ghost of Tsushima | 49 |
| 53 | Cyberpunk 2077 | 62 |
| 85 | Tomb Raider | 97 |
| 69 | Average FPS | 80 |
| 87 | 1080p High | 100 |
| 69 | 1080p Ultra | 80 |
| 51 | 1440p Ultra | 59 |
| 27 | 4K Ultra | 32 |
| Low | Margin of Error | Low |
| 63994 | GB6 Compute Score | 91603 |
| 152.4 img/sec | Background Blur | 149.6 img/sec |
| 71.6 img/sec | Face Detection | 91 img/sec |
| 2.73 Gpixels/sec | Horizon Detection | 4.07 Gpixels/sec |
| 4.15 Gpixels/sec | Edge Detection | 5.58 Gpixels/sec |
| 5.03 Gpixels/sec | Gaussian Blur | 3.92 Gpixels/sec |
| 0.32 Gpixels/sec | Feature Matching | 1.01 Gpixels/sec |
| 238.9 Gpixels/sec | Stereo Matching | 372.9 Gpixels/sec |
| 6716.4 FPS | Particle Physics | 12226.3 FPS |
| OpenCL | API | OpenCL |
| 15612 | G3D Mark Score | 16744 |
| 888 | G2D Mark | 966 |
| 125 FPS | DirectX 11 | 128 FPS |
| 55 FPS | DirectX 12 | 69 FPS |
| 7627 Ops/s | GPU Compute | 8266 Ops/s |
| 9341 | GB6 ML Single Precision | 15123 |
| 9110 | GB6 ML Half Precision | 25942 |
| 6830 | GB6 ML Quantized | 10356 |
| 2591 | Image Classification (SP) | 6645 |
| 5497 | Image Segmentation (HP) | 15338 |
| 11914 | Image Super Resolution (Q) | 14283 |
| 9841 | Face Detection (HP) | 28862 |
| 53922 | Pose Estimation (Q) | 61313 |
| 1732 | Text Classification (SP) | 2463 |
| 2662 | Machine Translation (HP) | 3793 |
| 3255 | Object Detection (SP) | 7712 |
| 16431 | Depth Estimation (Q) | 25461 |
| 112226 | Style Transfer (SP) | 123233 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 111 GPixel/s | Pixel Fill Rate | 85 GPixel/s |
| 277 GTexel/s | Texture Fill Rate | 199 GTexel/s |
| 8.9 TFLOPS | FLOPS (FP32) | 12.7 TFLOPS |
| GDDR5X | Memory Type | GDDR6 |
| 8 GB | Memory Size | 12 GB |
| 1251 MHz | Memory Clock | 1875 MHz |
| 10000 Mbps | Effective Memory Speed | 15000 Mbps |
| 256-bit | Bus | 192-bit |
| No | ECC | No |
| 320.3 GB/s | Memory Bandwidth | 360 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 180 W | TGP | 170 W |
| TSMC | Manufacturing | Samsung |
| 16 nm | Fabrication Process | 8 nm |
| 314 mm² | Die Size | 276 mm² |
| 7 billion | Transistor Count | 12 billion |
| 22.29 MTr/mm² | Transistor Density | 43.48 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| May 27, 2016 | Released | January 12, 2021 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | Mid-range |
| Pascal | Architecture | Ampere |
| GP104 | GPU Codename | GA106 |
| -Intel Core i7 7700Kor above | Recommended CPU | -Intel Core i5 12600Kor above |
| 7280 | Steel Nomad Lite Score | 9002 |
| 7593 | Time Spy | 8754 |
| 19925 | Solar Bay | 41139 |
| 1675 | Port Royal | 5145 |
| 22752 | Fire Strike | 22306 |
| 15141 | Wild Life Extreme | 17726 |
| 82222 | Night Raid | 97592 |
| 1607 MHz | Base Clock | 1320 MHz |
| 1733 MHz | Boost Clock | 1777 MHz |
| 2560 | Shading Units | 3584 |
| 160 | Texture Mapping Units (TMUs) | 112 |
| 64 | Render Output Units (ROPs) | 48 |
| 20 | Compute Units (Pipelines) | 28 |
| No | Tensor Cores | 112 |
| No | Ray-tracing Cores | 28 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 2MB shared | L2 Cache | 3MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |