Quick/Comparisons
The GeForce RTX 5080's superior gaming performance makes it the clear winner, with a 56-point gap in scores. Its 87 out of 100 gaming score leaves the GeForce GTX 1080 Ti's 31 far behind.
Although the GeForce RTX 5080 has a strong workstation performance, the GeForce GTX 1080 Ti's 36 out of 100 score is only 49 points behind, making it a close second. However, the GeForce GTX 1080 Ti's Pascal architecture and 11GB GDDR5X memory make it a suitable choice for content creation.
The GeForce RTX 5080's 70 out of 100 AI/ML score is significantly higher than the GeForce GTX 1080 Ti's 23, making it the clear winner in this use case. Its Blackwell 2.0 architecture and 16GB GDDR7 memory enable capable AI/ML compute.
31 | Gaming | 87 |
36 | Workstation | 85 |
23 | AI/ML | 70 |
20 | Energy Efficiency | 49 |
32 | Quick Comparison Final Score | 84 |
| GP102 | Graphics Processor | GB203-400 |
| 3584 | Cores | 10752 |
| 224 / 88 | TMUs / ROPs | 336 / 112 |
| 860.72 | Blender GPU | 9138.54 |
| 75 | Forza Horizon 5 | 185 |
| 111 | The Witcher 3 | 237 |
| 144 | Counter-Strike 2 | 237 |
| 89 | Far Cry 6 | 176 |
| 62 | Hogwarts Legacy | 154 |
| 80 | Call of Duty | 241 |
| 57 | Ghost of Tsushima | 137 |
| 69 | Cyberpunk 2077 | 190 |
| 108 | Tomb Raider | 270 |
| 88 | Average FPS | 203 |
| 108 | 1080p High | 239 |
| 88 | 1080p Ultra | 203 |
| 65 | 1440p Ultra | 164 |
| 36 | 4K Ultra | 97 |
| Low | Margin of Error | Low |
| 74966 | GB6 Compute Score | 297747 |
| 200.9 img/sec | Background Blur | 319.6 img/sec |
| 88.6 img/sec | Face Detection | 225 img/sec |
| 3.55 Gpixels/sec | Horizon Detection | 13.6 Gpixels/sec |
| 5.57 Gpixels/sec | Edge Detection | 19.5 Gpixels/sec |
| 5.79 Gpixels/sec | Gaussian Blur | 20.4 Gpixels/sec |
| 0.33 Gpixels/sec | Feature Matching | 2.33 Gpixels/sec |
| 265.6 Gpixels/sec | Stereo Matching | 1750 Gpixels/sec |
| 6315.6 FPS | Particle Physics | 43676.6 FPS |
| OpenCL | API | OpenCL |
| 18589 | G3D Mark Score | 35695 |
| 940 | G2D Mark | 1407 |
| 151 FPS | DirectX 11 | 327 FPS |
| 66 FPS | DirectX 12 | 144 FPS |
| 9593 Ops/s | GPU Compute | 19397 Ops/s |
| 12690 | GB6 ML Single Precision | 38994 |
| 12039 | GB6 ML Half Precision | 66609 |
| 8644 | GB6 ML Quantized | 29206 |
| 3882 | Image Classification (SP) | 15441 |
| 7960 | Image Segmentation (HP) | 47173 |
| 14401 | Image Super Resolution (Q) | 43223 |
| 13001 | Face Detection (HP) | 92863 |
| 72329 | Pose Estimation (Q) | 202202 |
| 1910 | Text Classification (SP) | 3701 |
| 3577 | Machine Translation (HP) | 7905 |
| 4757 | Object Detection (SP) | 20955 |
| 20303 | Depth Estimation (Q) | 69068 |
| 164740 | Style Transfer (SP) | 349205 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 139 GPixel/s | Pixel Fill Rate | 293 GPixel/s |
| 354 GTexel/s | Texture Fill Rate | 879 GTexel/s |
| 11.3 TFLOPS | FLOPS (FP32) | 56.3 TFLOPS |
| GDDR5X | Memory Type | GDDR7 |
| 11 GB | Memory Size | 16 GB |
| 1376 MHz | Memory Clock | 1875 MHz |
| 11000 Mbps | Effective Memory Speed | 30000 Mbps |
| 352-bit | Bus | 256-bit |
| No | ECC | No |
| 484.4 GB/s | Memory Bandwidth | 960 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 250 W | TGP | 360 W |
| TSMC | Manufacturing | TSMC |
| 16 nm | Fabrication Process | 4 nm |
| 471 mm² | Die Size | 378 mm² |
| 11 billion | Transistor Count | 45.6 billion |
| 23.35 MTr/mm² | Transistor Density | 120.63 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| March 10, 2017 | Released | January 7, 2025 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| High-end | Segment | High-end |
| Pascal | Architecture | Blackwell 2.0 |
| GP102 | GPU Codename | GB203-400 |
| -Intel Core i7 7700Kor above | Recommended CPU | -Intel Core Ultra 7 265Kor above |
| 9652 | Steel Nomad Lite Score | 36200 |
| 9982 | Time Spy | 32989 |
| 26207 | Solar Bay | 160901 |
| 2263 | Port Royal | 23257 |
| 29329 | Fire Strike | 75518 |
| 20168 | Wild Life Extreme | 69544 |
| 95786 | Night Raid | 200077 |
| 1481 MHz | Base Clock | 2295 MHz |
| 1582 MHz | Boost Clock | 2617 MHz |
| 3584 | Shading Units | 10752 |
| 224 | Texture Mapping Units (TMUs) | 336 |
| 88 | Render Output Units (ROPs) | 112 |
| 28 | Compute Units (Pipelines) | 84 |
| No | Tensor Cores | 336 |
| No | Ray-tracing Cores | 84 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 2816KB shared | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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