Quick/Comparisons
8 | Gaming | 11 |
17 | Workstation | 16 |
8 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →16 |
54 | Energy Efficiency | 85 |
12 | Quick Comparison Final Score | 25 |
| GP107 | Graphics Processor | Strix Point |
| 768 | Cores | 768 |
| 48 / 32 | TMUs / ROPs | 48 / 16 |
| 214.48 | Blender GPU | 277.09 |
| 15 | Forza Horizon 5 | 30 |
| 20 | The Witcher 3 | 26 |
| 29 | Counter-Strike 2 | 30 |
| 28 | Far Cry 6 | 37 |
| 13 | Hogwarts Legacy | 18 |
| 26 | Call of Duty | 32 |
| 9 | Ghost of Tsushima | 16 |
| 12 | Cyberpunk 2077 | 20 |
| 27 | Tomb Raider | 35 |
| 20 | Average FPS | 27 |
| 26 | 1080p High | 37 |
| 20 | 1080p Ultra | 27 |
| 14 | 1440p Ultra | 18 |
| - | 4K Ultra | 9 |
| Low | Margin of Error | Low |
| 21180 | GB6 Compute Score | 37347 |
| 56.6 img/sec | Background Blur | 72 img/sec |
| 27.4 img/sec | Face Detection | 35.7 img/sec |
| 0.82 Gpixels/sec | Horizon Detection | 1.04 Gpixels/sec |
| 1.2 Gpixels/sec | Edge Detection | 1.33 Gpixels/sec |
| 1.27 Gpixels/sec | Gaussian Blur | 1.17 Gpixels/sec |
| 0.18 Gpixels/sec | Feature Matching | 0.44 Gpixels/sec |
| 66.3 Gpixels/sec | Stereo Matching | 115.5 Gpixels/sec |
| 1916.5 FPS | Particle Physics | 4880.8 FPS |
| OpenCL | API | OpenCL |
| 6362 | G3D Mark Score | 7689 |
| 655 | G2D Mark | 972 |
| 44 FPS | DirectX 11 | 74 FPS |
| 26 FPS | DirectX 12 | 32 FPS |
| 2665 Ops/s | GPU Compute | 3743 Ops/s |
| 4117 | GB6 ML Single Precision | 8534 |
| 3560 | GB6 ML Half Precision | 12638 |
| 3084 | GB6 ML Quantized | 6209 |
| 1518 | Image Classification (SP) | 3202 |
| 2085 | Image Segmentation (HP) | 5252 |
| 4847 | Image Super Resolution (Q) | 9782 |
| 3275 | Face Detection (HP) | 11315 |
| 16118 | Pose Estimation (Q) | 30704 |
| 1440 | Text Classification (SP) | 2351 |
| 1875 | Machine Translation (HP) | 4339 |
| 1743 | Object Detection (SP) | 2843 |
| 6258 | Depth Estimation (Q) | 14243 |
| 26368 | Style Transfer (SP) | 69169 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 45 GPixel/s | Pixel Fill Rate | 46 GPixel/s |
| 67 GTexel/s | Texture Fill Rate | 139 GTexel/s |
| 2.1 TFLOPS | FLOPS (FP32) | 4.5 TFLOPS |
| GDDR5 | Memory Type | System Shared |
| 4 GB | Memory Size | — |
| 1752 MHz | Memory Clock | — |
| 7000 Mbps | Effective Memory Speed | — |
| 128-bit | Bus | — |
| No | ECC | — |
| 112.1 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 75 W | TGP | 15-54 W (configurable) |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 4 nm |
| 132 mm² | Die Size | 233 mm² |
| 3 billion | Transistor Count | 34 billion |
| 22.73 MTr/mm² | Transistor Density | 145.92 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 2.1 |
| 6.1 | CUDA | No |
| No | Ray Tracing | Yes |
| No | DLSS | No |
| 1.4a | DisplayPort | 2.1 |
| Nvidia | Vendor | Amd |
| Discrete | Build | Integrated |
| October 25, 2016 | Released | June 3, 2024 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Mid-range |
| Pascal | Architecture | RDNA 3.5 |
| GP107 | GPU Codename | Strix Point |
| — | Recommended CPU | -AMD Ryzen AI 9 365or above |
| 2312 | Steel Nomad Lite Score | 2998 |
| 2352 | Time Spy | 3120 |
| — | Solar Bay | 14257 |
| — | Port Royal | 1413 |
| 7702 | Fire Strike | 8603 |
| 4908 | Wild Life Extreme | 6313 |
| 33485 | Night Raid | 38054 |
| 1291 MHz | Base Clock | 400 MHz |
| 1392 MHz | Boost Clock | 2900 MHz |
| 768 | Shading Units | 768 |
| 48 | Texture Mapping Units (TMUs) | 48 |
| 32 | Render Output Units (ROPs) | 16 |
| 6 | Compute Units (Pipelines) | 12 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | 12 |
| 48KB per cluster | L1 Cache | 512KB per cluster |
| 1024KB shared | L2 Cache | 2MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |