Quick/Comparisons
8 | Gaming | 29 |
17 | Workstation | 39 |
8 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →27 |
54 | Energy Efficiency | 66 |
12 | Quick Comparison Final Score | 38 |
| GP107 | Graphics Processor | GB207-300-A1 |
| 768 | Cores | 2560 |
| 48 / 32 | TMUs / ROPs | 80 / 32 |
| 214.48 | Blender GPU | 2723.94 |
| 15 | Forza Horizon 5 | 65 |
| 20 | The Witcher 3 | 94 |
| 29 | Counter-Strike 2 | 125 |
| 28 | Far Cry 6 | 79 |
| 13 | Hogwarts Legacy | 53 |
| 26 | Call of Duty | 68 |
| 9 | Ghost of Tsushima | 45 |
| 12 | Cyberpunk 2077 | 60 |
| 27 | Tomb Raider | 94 |
| 20 | Average FPS | 76 |
| 26 | 1080p High | 95 |
| 20 | 1080p Ultra | 76 |
| 14 | 1440p Ultra | 55 |
| - | 4K Ultra | 29 |
| Low | Margin of Error | High |
| 21180 | GB6 Compute Score | 88051 |
| 56.6 img/sec | Background Blur | 137.7 img/sec |
| 27.4 img/sec | Face Detection | 95 img/sec |
| 0.82 Gpixels/sec | Horizon Detection | 2.99 Gpixels/sec |
| 1.2 Gpixels/sec | Edge Detection | 3.89 Gpixels/sec |
| 1.27 Gpixels/sec | Gaussian Blur | 4.7 Gpixels/sec |
| 0.18 Gpixels/sec | Feature Matching | 1.11 Gpixels/sec |
| 66.3 Gpixels/sec | Stereo Matching | 396.8 Gpixels/sec |
| 1916.5 FPS | Particle Physics | 12852.4 FPS |
| OpenCL | API | OpenCL |
| 6362 | G3D Mark Score | 14784 |
| 655 | G2D Mark | 731 |
| 44 FPS | DirectX 11 | 117 FPS |
| 26 FPS | DirectX 12 | 73 FPS |
| 2665 Ops/s | GPU Compute | 5832 Ops/s |
| 4117 | GB6 ML Single Precision | 14484 |
| 3560 | GB6 ML Half Precision | 29177 |
| 3084 | GB6 ML Quantized | 11633 |
| 1518 | Image Classification (SP) | 6114 |
| 2085 | Image Segmentation (HP) | 17332 |
| 4847 | Image Super Resolution (Q) | 15867 |
| 3275 | Face Detection (HP) | 32890 |
| 16118 | Pose Estimation (Q) | 60048 |
| 1440 | Text Classification (SP) | 2929 |
| 1875 | Machine Translation (HP) | 4631 |
| 1743 | Object Detection (SP) | 7844 |
| 6258 | Depth Estimation (Q) | 26902 |
| 26368 | Style Transfer (SP) | 94600 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 45 GPixel/s | Pixel Fill Rate | 52-77 GPixel/s |
| 67 GTexel/s | Texture Fill Rate | 130-193 GTexel/s |
| 2.1 TFLOPS | FLOPS (FP32) | 8.3-12.3 TFLOPS |
| GDDR5 | Memory Type | GDDR7 |
| 4 GB | Memory Size | 8 GB |
| 1752 MHz | Memory Clock | 1500 MHz |
| 7000 Mbps | Effective Memory Speed | 24000 Mbps |
| 128-bit | Bus | 128-bit |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | 384 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 75 W | TGP | 35-115 W (configurable) |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 5 nm |
| 132 mm² | Die Size | 149 mm² |
| 3 billion | Transistor Count | 16.9 billion |
| 22.73 MTr/mm² | Transistor Density | 113.42 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| October 25, 2016 | Released | March 18, 2025 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Professional |
| Entry-level | Segment | Entry-level |
| Pascal | Architecture | Blackwell 2.0 |
| GP107 | GPU Codename | GB207-300-A1 |
| — | Recommended CPU | -Intel Core Ultra 5 245HXor above |
| 2312 | Steel Nomad Lite Score | 8158 |
| 2352 | Time Spy | 8545 |
| — | Solar Bay | 17288 |
| — | Port Royal | 5015 |
| 7702 | Fire Strike | 19480 |
| 4908 | Wild Life Extreme | — |
| 33485 | Night Raid | 89940 |
| 1291 MHz | Base Clock | 1020-1627 MHz (configurable) |
| 1392 MHz | Boost Clock | 1627-2407 MHz (configurable) |
| 768 | Shading Units | 2560 |
| 48 | Texture Mapping Units (TMUs) | 80 |
| 32 | Render Output Units (ROPs) | 32 |
| 6 | Compute Units (Pipelines) | 20 |
| No | Tensor Cores | 80 |
| No | Ray-tracing Cores | 20 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 32MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |