Quick/Comparisons
8 | Gaming | 2 |
17 | Workstation | 7 |
8 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →2 |
54 | Energy Efficiency | 79 |
12 | Quick Comparison Final Score | 16 |
| GP107 | Graphics Processor | Ice Lake G1 Gen. 11 |
| 768 | Cores | 256 |
| 48 / 32 | TMUs / ROPs | 16 / 8 |
| 214.48 | Blender GPU | — |
| 15 | Forza Horizon 5 | — |
| 20 | The Witcher 3 | — |
| 29 | Counter-Strike 2 | — |
| 28 | Far Cry 6 | — |
| 13 | Hogwarts Legacy | — |
| 26 | Call of Duty | — |
| 9 | Ghost of Tsushima | — |
| 12 | Cyberpunk 2077 | — |
| 27 | Tomb Raider | — |
| 20 | Average FPS | — |
| 26 | 1080p High | — |
| 20 | 1080p Ultra | — |
| 14 | 1440p Ultra | — |
| - | 4K Ultra | — |
| Low | Margin of Error | — |
| 21180 | GB6 Compute Score | 4800 |
| 56.6 img/sec | Background Blur | 9.94 img/sec |
| 27.4 img/sec | Face Detection | 5.9 img/sec |
| 0.82 Gpixels/sec | Horizon Detection | 0.18 Gpixels/sec |
| 1.2 Gpixels/sec | Edge Detection | 0.24 Gpixels/sec |
| 1.27 Gpixels/sec | Gaussian Blur | 0.19 Gpixels/sec |
| 0.18 Gpixels/sec | Feature Matching | 0.05 Gpixels/sec |
| 66.3 Gpixels/sec | Stereo Matching | 14 Gpixels/sec |
| 1916.5 FPS | Particle Physics | 852 FPS |
| OpenCL | API | OpenCL |
| 6362 | G3D Mark Score | 1384 |
| 655 | G2D Mark | 324 |
| 44 FPS | DirectX 11 | 11 FPS |
| 26 FPS | DirectX 12 | 6 FPS |
| 2665 Ops/s | GPU Compute | 813 Ops/s |
| 4117 | GB6 ML Single Precision | 842 |
| 3560 | GB6 ML Half Precision | 916 |
| 3084 | GB6 ML Quantized | 637 |
| 1518 | Image Classification (SP) | 325 |
| 2085 | Image Segmentation (HP) | 598 |
| 4847 | Image Super Resolution (Q) | 884 |
| 3275 | Face Detection (HP) | 821 |
| 16118 | Pose Estimation (Q) | 2386 |
| 1440 | Text Classification (SP) | 274 |
| 1875 | Machine Translation (HP) | 333 |
| 1743 | Object Detection (SP) | 369 |
| 6258 | Depth Estimation (Q) | 1290 |
| 26368 | Style Transfer (SP) | 6941 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 45 GPixel/s | Pixel Fill Rate | 7-8 GPixel/s |
| 67 GTexel/s | Texture Fill Rate | 14-17 GTexel/s |
| 2.1 TFLOPS | FLOPS (FP32) | 0.5 TFLOPS |
| GDDR5 | Memory Type | System Shared |
| 4 GB | Memory Size | System RAM Dependent |
| 1752 MHz | Memory Clock | System RAM Dependent |
| 7000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | — |
| 112.1 GB/s | Memory Bandwidth | — |
| PCIe 3.0 x16 | Interface | Ring Bus |
| 75 W | TGP | 15 W |
| Samsung | Manufacturing | Intel |
| 14 nm | Fabrication Process | 10 nm |
| 132 mm² | Die Size | — |
| 3 billion | Transistor Count | — |
| 22.73 MTr/mm² | Transistor Density | — |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.5 |
| 3 | OpenCL | 2.2 |
| 6.1 | CUDA | — |
| No | Ray Tracing | — |
| No | DLSS | — |
| 1.4a | DisplayPort | — |
| Nvidia | Vendor | Intel |
| Discrete | Build | Integrated |
| October 25, 2016 | Released | May 28, 2019 |
| Desktop | Case | Laptop |
| Gaming | Purpose | Generic |
| Entry-level | Segment | Entry-level |
| Pascal | Architecture | Generation 11 |
| GP107 | GPU Codename | Ice Lake G1 Gen. 11 |
| — | Recommended CPU | -Intel Core i3 1005G1or above |
| 2312 | Steel Nomad Lite Score | 336 |
| 2352 | Time Spy | 386 |
| — | Solar Bay | — |
| — | Port Royal | — |
| 7702 | Fire Strike | 1175 |
| 4908 | Wild Life Extreme | 819 |
| 33485 | Night Raid | 5442 |
| 1291 MHz | Base Clock | 300 MHz |
| 1392 MHz | Boost Clock | 900-1050 MHz (configurable) |
| 768 | Shading Units | 256 |
| 48 | Texture Mapping Units (TMUs) | 16 |
| 32 | Render Output Units (ROPs) | 8 |
| 6 | Compute Units (Pipelines) | 32 |
| No | Tensor Cores | — |
| No | Ray-tracing Cores | — |
| 48KB per cluster | L1 Cache | — |
| 1024KB shared | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |