Quick/Comparisons
8 | Gaming | 64 |
17 | Workstation | 61 |
8 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →54 |
54 | Energy Efficiency | 49 |
12 | Quick Comparison Final Score | 61 |
| GP107 | Graphics Processor | GB205-300 |
| 768 | Cores | 6144 |
| 48 / 32 | TMUs / ROPs | 192 / 80 |
| 214.48 | Blender GPU | 6160.42 |
| 15 | Forza Horizon 5 | 137 |
| 20 | The Witcher 3 | 187 |
| 29 | Counter-Strike 2 | 218 |
| 28 | Far Cry 6 | 146 |
| 13 | Hogwarts Legacy | 116 |
| 26 | Call of Duty | 176 |
| 9 | Ghost of Tsushima | 108 |
| 12 | Cyberpunk 2077 | 140 |
| 27 | Tomb Raider | 236 |
| 20 | Average FPS | 163 |
| 26 | 1080p High | 193 |
| 20 | 1080p Ultra | 163 |
| 14 | 1440p Ultra | 127 |
| - | 4K Ultra | 75 |
| Low | Margin of Error | Low |
| 21180 | GB6 Compute Score | 190967 |
| 56.6 img/sec | Background Blur | 254.4 img/sec |
| 27.4 img/sec | Face Detection | 180.6 img/sec |
| 0.82 Gpixels/sec | Horizon Detection | 7.91 Gpixels/sec |
| 1.2 Gpixels/sec | Edge Detection | 10.2 Gpixels/sec |
| 1.27 Gpixels/sec | Gaussian Blur | 10.7 Gpixels/sec |
| 0.18 Gpixels/sec | Feature Matching | 1.84 Gpixels/sec |
| 66.3 Gpixels/sec | Stereo Matching | 975.7 Gpixels/sec |
| 1916.5 FPS | Particle Physics | 27816.5 FPS |
| OpenCL | API | OpenCL |
| 6362 | G3D Mark Score | 28767 |
| 655 | G2D Mark | 1300 |
| 44 FPS | DirectX 11 | 280 FPS |
| 26 FPS | DirectX 12 | 106 FPS |
| 2665 Ops/s | GPU Compute | 14507 Ops/s |
| 4117 | GB6 ML Single Precision | 30221 |
| 3560 | GB6 ML Half Precision | 53037 |
| 3084 | GB6 ML Quantized | 23474 |
| 1518 | Image Classification (SP) | 12270 |
| 2085 | Image Segmentation (HP) | 30237 |
| 4847 | Image Super Resolution (Q) | 35585 |
| 3275 | Face Detection (HP) | 62662 |
| 16118 | Pose Estimation (Q) | 145190 |
| 1440 | Text Classification (SP) | 4198 |
| 1875 | Machine Translation (HP) | 6233 |
| 1743 | Object Detection (SP) | 16709 |
| 6258 | Depth Estimation (Q) | 58300 |
| 26368 | Style Transfer (SP) | 246598 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 45 GPixel/s | Pixel Fill Rate | 201 GPixel/s |
| 67 GTexel/s | Texture Fill Rate | 482 GTexel/s |
| 2.1 TFLOPS | FLOPS (FP32) | 30.9 TFLOPS |
| GDDR5 | Memory Type | GDDR7 |
| 4 GB | Memory Size | 12 GB |
| 1752 MHz | Memory Clock | 1750 MHz |
| 7000 Mbps | Effective Memory Speed | 28000 Mbps |
| 128-bit | Bus | 192-bit |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | 672 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 5.0 x16 |
| 75 W | TGP | 250 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 4 nm |
| 132 mm² | Die Size | 263 mm² |
| 3 billion | Transistor Count | 31.1 billion |
| 22.73 MTr/mm² | Transistor Density | 118.25 MTr/mm² |
| 12 | DirectX | 12.2 |
| 1.3 | Vulkan | 1.4 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| 1.4a | DisplayPort | 2.1b |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| October 25, 2016 | Released | January 7, 2025 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | Mid-range |
| Pascal | Architecture | Blackwell 2.0 |
| GP107 | GPU Codename | GB205-300 |
| — | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 2312 | Steel Nomad Lite Score | 23229 |
| 2352 | Time Spy | 22678 |
| — | Solar Bay | 106731 |
| — | Port Royal | 14423 |
| 7702 | Fire Strike | 58244 |
| 4908 | Wild Life Extreme | 43724 |
| 33485 | Night Raid | 174956 |
| 1291 MHz | Base Clock | 2160 MHz |
| 1392 MHz | Boost Clock | 2512 MHz |
| 768 | Shading Units | 6144 |
| 48 | Texture Mapping Units (TMUs) | 192 |
| 32 | Render Output Units (ROPs) | 80 |
| 6 | Compute Units (Pipelines) | 48 |
| No | Tensor Cores | 192 |
| No | Ray-tracing Cores | 48 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |