Quick/Comparisons
8 | Gaming | 60 |
17 | Workstation | 64 |
8 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →46 |
54 | Energy Efficiency | 35 |
12 | Quick Comparison Final Score | 59 |
| GP107 | Graphics Processor | GA102 |
| 768 | Cores | 10240 |
| 48 / 32 | TMUs / ROPs | 320 / 112 |
| 214.48 | Blender GPU | 5565.9 |
| 15 | Forza Horizon 5 | 128 |
| 20 | The Witcher 3 | 174 |
| 29 | Counter-Strike 2 | 205 |
| 28 | Far Cry 6 | 139 |
| 13 | Hogwarts Legacy | 108 |
| 26 | Call of Duty | 161 |
| 9 | Ghost of Tsushima | 96 |
| 12 | Cyberpunk 2077 | 128 |
| 27 | Tomb Raider | 219 |
| 20 | Average FPS | 151 |
| 26 | 1080p High | 180 |
| 20 | 1080p Ultra | 151 |
| 14 | 1440p Ultra | 117 |
| - | 4K Ultra | 69 |
| Low | Margin of Error | Low |
| 21180 | GB6 Compute Score | 196756 |
| 56.6 img/sec | Background Blur | 239.8 img/sec |
| 27.4 img/sec | Face Detection | 156.8 img/sec |
| 0.82 Gpixels/sec | Horizon Detection | 10.8 Gpixels/sec |
| 1.2 Gpixels/sec | Edge Detection | 14.8 Gpixels/sec |
| 1.27 Gpixels/sec | Gaussian Blur | 11.9 Gpixels/sec |
| 0.18 Gpixels/sec | Feature Matching | 1.53 Gpixels/sec |
| 66.3 Gpixels/sec | Stereo Matching | 889.6 Gpixels/sec |
| 1916.5 FPS | Particle Physics | 26054.6 FPS |
| OpenCL | API | OpenCL |
| 6362 | G3D Mark Score | 26777 |
| 655 | G2D Mark | 1095 |
| 44 FPS | DirectX 11 | 222 FPS |
| 26 FPS | DirectX 12 | 109 FPS |
| 2665 Ops/s | GPU Compute | 15025 Ops/s |
| 4117 | GB6 ML Single Precision | 25945 |
| 3560 | GB6 ML Half Precision | 38430 |
| 3084 | GB6 ML Quantized | 15331 |
| 1518 | Image Classification (SP) | 9747 |
| 2085 | Image Segmentation (HP) | 26654 |
| 4847 | Image Super Resolution (Q) | 21475 |
| 3275 | Face Detection (HP) | 49813 |
| 16118 | Pose Estimation (Q) | 135370 |
| 1440 | Text Classification (SP) | 2796 |
| 1875 | Machine Translation (HP) | 4757 |
| 1743 | Object Detection (SP) | 12924 |
| 6258 | Depth Estimation (Q) | 36756 |
| 26368 | Style Transfer (SP) | 274032 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 45 GPixel/s | Pixel Fill Rate | 186 GPixel/s |
| 67 GTexel/s | Texture Fill Rate | 533 GTexel/s |
| 2.1 TFLOPS | FLOPS (FP32) | 34.1 TFLOPS |
| GDDR5 | Memory Type | GDDR6X |
| 4 GB | Memory Size | 12 GB |
| 1752 MHz | Memory Clock | 1188 MHz |
| 7000 Mbps | Effective Memory Speed | 19000 Mbps |
| 128-bit | Bus | 384-bit |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | 912 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 75 W | TGP | 350 W |
| Samsung | Manufacturing | Samsung |
| 14 nm | Fabrication Process | 8 nm |
| 132 mm² | Die Size | 628 mm² |
| 3 billion | Transistor Count | 28 billion |
| 22.73 MTr/mm² | Transistor Density | 44.59 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| October 25, 2016 | Released | January 3, 2021 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | High-end |
| Pascal | Architecture | Ampere |
| GP107 | GPU Codename | GA102 |
| — | Recommended CPU | -Intel Core i9 12900Kor above |
| 2312 | Steel Nomad Lite Score | 21408 |
| 2352 | Time Spy | 19632 |
| — | Solar Bay | 96597 |
| — | Port Royal | 13265 |
| 7702 | Fire Strike | 47867 |
| 4908 | Wild Life Extreme | 42716 |
| 33485 | Night Raid | 144955 |
| 1291 MHz | Base Clock | 1365 MHz |
| 1392 MHz | Boost Clock | 1665 MHz |
| 768 | Shading Units | 10240 |
| 48 | Texture Mapping Units (TMUs) | 320 |
| 32 | Render Output Units (ROPs) | 112 |
| 6 | Compute Units (Pipelines) | 80 |
| No | Tensor Cores | 320 |
| No | Ray-tracing Cores | 80 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 6MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |