Quick/Comparisons
8 | Gaming | 18 |
17 | Workstation | 26 |
8 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →15 |
54 | Energy Efficiency | 44 |
12 | Quick Comparison Final Score | 21 |
| GP107 | Graphics Processor | TU116 |
| 768 | Cores | 1408 |
| 48 / 32 | TMUs / ROPs | 88 / 48 |
| 214.48 | Blender GPU | 721.98 |
| 15 | Forza Horizon 5 | 46 |
| 20 | The Witcher 3 | 58 |
| 29 | Counter-Strike 2 | 83 |
| 28 | Far Cry 6 | 56 |
| 13 | Hogwarts Legacy | 34 |
| 26 | Call of Duty | 39 |
| 9 | Ghost of Tsushima | 28 |
| 12 | Cyberpunk 2077 | 39 |
| 27 | Tomb Raider | 65 |
| 20 | Average FPS | 50 |
| 26 | 1080p High | 63 |
| 20 | 1080p Ultra | 50 |
| 14 | 1440p Ultra | 35 |
| - | 4K Ultra | 18 |
| Low | Margin of Error | Low |
| 21180 | GB6 Compute Score | 60105 |
| 56.6 img/sec | Background Blur | 107.7 img/sec |
| 27.4 img/sec | Face Detection | 58.6 img/sec |
| 0.82 Gpixels/sec | Horizon Detection | 2.07 Gpixels/sec |
| 1.2 Gpixels/sec | Edge Detection | 2.61 Gpixels/sec |
| 1.27 Gpixels/sec | Gaussian Blur | 3 Gpixels/sec |
| 0.18 Gpixels/sec | Feature Matching | 0.77 Gpixels/sec |
| 66.3 Gpixels/sec | Stereo Matching | 301.7 Gpixels/sec |
| 1916.5 FPS | Particle Physics | 8078.5 FPS |
| OpenCL | API | OpenCL |
| 6362 | G3D Mark Score | 11620 |
| 655 | G2D Mark | 776 |
| 44 FPS | DirectX 11 | 79 FPS |
| 26 FPS | DirectX 12 | 49 FPS |
| 2665 Ops/s | GPU Compute | 4938 Ops/s |
| 4117 | GB6 ML Single Precision | 8617 |
| 3560 | GB6 ML Half Precision | 7365 |
| 3084 | GB6 ML Quantized | 6243 |
| 1518 | Image Classification (SP) | 3814 |
| 2085 | Image Segmentation (HP) | 4931 |
| 4847 | Image Super Resolution (Q) | 8081 |
| 3275 | Face Detection (HP) | 8691 |
| 16118 | Pose Estimation (Q) | 33497 |
| 1440 | Text Classification (SP) | 1586 |
| 1875 | Machine Translation (HP) | 2227 |
| 1743 | Object Detection (SP) | 4384 |
| 6258 | Depth Estimation (Q) | 16173 |
| 26368 | Style Transfer (SP) | 72011 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 45 GPixel/s | Pixel Fill Rate | 86 GPixel/s |
| 67 GTexel/s | Texture Fill Rate | 157 GTexel/s |
| 2.1 TFLOPS | FLOPS (FP32) | 5 TFLOPS |
| GDDR5 | Memory Type | GDDR5 |
| 4 GB | Memory Size | 6 GB |
| 1752 MHz | Memory Clock | 2001 MHz |
| 7000 Mbps | Effective Memory Speed | 8000 Mbps |
| 128-bit | Bus | 192-bit |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | 192.1 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 3.0 x16 |
| 75 W | TGP | 120 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 12 nm |
| 132 mm² | Die Size | 284 mm² |
| 3 billion | Transistor Count | 6 billion |
| 22.73 MTr/mm² | Transistor Density | 21.13 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 3 | OpenCL | 3 |
| 6.1 | CUDA | 7.5 |
| No | Ray Tracing | No |
| No | DLSS | No |
| 1.4a | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| October 25, 2016 | Released | March 14, 2019 |
| Desktop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Entry-level | Segment | Entry-level |
| Pascal | Architecture | Turing |
| GP107 | GPU Codename | TU116 |
| — | Recommended CPU | -Intel Core i5 9500or above |
| 2312 | Steel Nomad Lite Score | 5101 |
| 2352 | Time Spy | 5443 |
| — | Solar Bay | 18093 |
| — | Port Royal | 1455 |
| 7702 | Fire Strike | 14206 |
| 4908 | Wild Life Extreme | 10949 |
| 33485 | Night Raid | 66346 |
| 1291 MHz | Base Clock | 1530 MHz |
| 1392 MHz | Boost Clock | 1785 MHz |
| 768 | Shading Units | 1408 |
| 48 | Texture Mapping Units (TMUs) | 88 |
| 32 | Render Output Units (ROPs) | 48 |
| 6 | Compute Units (Pipelines) | 22 |
| No | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| 48KB per cluster | L1 Cache | 64KB per cluster |
| 1024KB shared | L2 Cache | 1536KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |