Quick/Comparisons
7 | Gaming | 70 |
17 | Workstation | 72 |
6 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →59 |
60 | Energy Efficiency | 46 |
19 | Quick Comparison Final Score | 69 |
| GP107 (N17P-G0) | Graphics Processor | AD103 |
| 640 | Cores | 8448 |
| 40 / 16 | TMUs / ROPs | 264 / 96 |
| 169.72 | Blender GPU | 7089.35 |
| 13 | Forza Horizon 5 | 150 |
| 15 | The Witcher 3 | 198 |
| 23 | Counter-Strike 2 | 220 |
| 26 | Far Cry 6 | 152 |
| 11 | Hogwarts Legacy | 118 |
| 22 | Call of Duty | 188 |
| - | Ghost of Tsushima | 111 |
| 9 | Cyberpunk 2077 | 155 |
| 20 | Tomb Raider | 249 |
| 16 | Average FPS | 171 |
| 23 | 1080p High | 200 |
| 16 | 1080p Ultra | 171 |
| 12 | 1440p Ultra | 134 |
| - | 4K Ultra | 79 |
| Low | Margin of Error | Low |
| 22121 | GB6 Compute Score | 237068 |
| 54.1 img/sec | Background Blur | 331.7 img/sec |
| 25.9 img/sec | Face Detection | 211.6 img/sec |
| 0.9 Gpixels/sec | Horizon Detection | 9.63 Gpixels/sec |
| 1.31 Gpixels/sec | Edge Detection | 13.7 Gpixels/sec |
| 1.4 Gpixels/sec | Gaussian Blur | 13.9 Gpixels/sec |
| 0.2 Gpixels/sec | Feature Matching | 2.15 Gpixels/sec |
| 70.1 Gpixels/sec | Stereo Matching | 1210 Gpixels/sec |
| 2008.1 FPS | Particle Physics | 33566 FPS |
| OpenCL | API | OpenCL |
| 4463 | G3D Mark Score | 31798 |
| 292 | G2D Mark | 1240 |
| 35 FPS | DirectX 11 | 277 FPS |
| 19 FPS | DirectX 12 | 119 FPS |
| 1813 Ops/s | GPU Compute | 18264 Ops/s |
| 3460 | GB6 ML Single Precision | 32793 |
| 3027 | GB6 ML Half Precision | 47412 |
| 2504 | GB6 ML Quantized | 24566 |
| 1251 | Image Classification (SP) | 12970 |
| 1693 | Image Segmentation (HP) | 26364 |
| 3586 | Image Super Resolution (Q) | 37217 |
| 2839 | Face Detection (HP) | 58720 |
| 14257 | Pose Estimation (Q) | 177604 |
| 1087 | Text Classification (SP) | 3815 |
| 1492 | Machine Translation (HP) | 5829 |
| 1531 | Object Detection (SP) | 15675 |
| 5281 | Depth Estimation (Q) | 62447 |
| 23251 | Style Transfer (SP) | 357918 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 24 GPixel/s | Pixel Fill Rate | 251 GPixel/s |
| 60 GTexel/s | Texture Fill Rate | 689 GTexel/s |
| 1.9 TFLOPS | FLOPS (FP32) | 44.1 TFLOPS |
| GDDR5 | Memory Type | GDDR6X |
| 4 GB | Memory Size | 16 GB |
| 1752 MHz | Memory Clock | 1313 MHz |
| 7008 Mbps | Effective Memory Speed | 21000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | 672.3 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 55 W | TGP | 285 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 5 nm |
| 132 mm² | Die Size | 379 mm² |
| 3.3 billion | Transistor Count | 45 billion |
| 25 MTr/mm² | Transistor Density | 118.73 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 6.1 | CUDA | 8.9 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 3 |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 3, 2017 | Released | January 24, 2024 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Pascal | Architecture | Ada Lovelace |
| GP107 (N17P-G0) | GPU Codename | AD103 |
| -Intel Core i5 8300Hor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 1820 | Steel Nomad Lite Score | 25741 |
| 2092 | Time Spy | 24222 |
| — | Solar Bay | 116542 |
| — | Port Royal | 15802 |
| 6525 | Fire Strike | 56340 |
| 4262 | Wild Life Extreme | 49901 |
| 28125 | Night Raid | 176609 |
| 1354 MHz | Base Clock | 2340 MHz |
| 1493 MHz | Boost Clock | 2610 MHz |
| 640 | Shading Units | 8448 |
| 40 | Texture Mapping Units (TMUs) | 264 |
| 16 | Render Output Units (ROPs) | 96 |
| 5 | Compute Units (Pipelines) | 66 |
| No | Tensor Cores | 264 |
| No | Ray-tracing Cores | 66 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |