Quick/Comparisons
7 | Gaming | 61 |
17 | Workstation | 62 |
6 | AI/ML |
Compare with something else?
Compare GeForce GTX 1050 with another →54 |
60 | Energy Efficiency | 46 |
19 | Quick Comparison Final Score | 60 |
| GP107 (N17P-G0) | Graphics Processor | AD104 |
| 640 | Cores | 7168 |
| 40 / 16 | TMUs / ROPs | 224 / 80 |
| 169.72 | Blender GPU | 6153.24 |
| 13 | Forza Horizon 5 | 131 |
| 15 | The Witcher 3 | 176 |
| 23 | Counter-Strike 2 | 212 |
| 26 | Far Cry 6 | 145 |
| 11 | Hogwarts Legacy | 106 |
| 22 | Call of Duty | 165 |
| - | Ghost of Tsushima | 100 |
| 9 | Cyberpunk 2077 | 131 |
| 20 | Tomb Raider | 226 |
| 16 | Average FPS | 155 |
| 23 | 1080p High | 183 |
| 16 | 1080p Ultra | 155 |
| 12 | 1440p Ultra | 120 |
| - | 4K Ultra | 70 |
| Low | Margin of Error | Low |
| 22121 | GB6 Compute Score | 206598 |
| 54.1 img/sec | Background Blur | 359.5 img/sec |
| 25.9 img/sec | Face Detection | 210 img/sec |
| 0.9 Gpixels/sec | Horizon Detection | 7.61 Gpixels/sec |
| 1.31 Gpixels/sec | Edge Detection | 10.4 Gpixels/sec |
| 1.4 Gpixels/sec | Gaussian Blur | 11.3 Gpixels/sec |
| 0.2 Gpixels/sec | Feature Matching | 1.97 Gpixels/sec |
| 70.1 Gpixels/sec | Stereo Matching | 969.3 Gpixels/sec |
| 2008.1 FPS | Particle Physics | 29061.4 FPS |
| OpenCL | API | OpenCL |
| 4463 | G3D Mark Score | 29964 |
| 292 | G2D Mark | 1193 |
| 35 FPS | DirectX 11 | 271 FPS |
| 19 FPS | DirectX 12 | 110 FPS |
| 1813 Ops/s | GPU Compute | 16985 Ops/s |
| 3460 | GB6 ML Single Precision | 30706 |
| 3027 | GB6 ML Half Precision | 43851 |
| 2504 | GB6 ML Quantized | 23776 |
| 1251 | Image Classification (SP) | 12146 |
| 1693 | Image Segmentation (HP) | 23932 |
| 3586 | Image Super Resolution (Q) | 36321 |
| 2839 | Face Detection (HP) | 52836 |
| 14257 | Pose Estimation (Q) | 179788 |
| 1087 | Text Classification (SP) | 3371 |
| 1492 | Machine Translation (HP) | 5017 |
| 1531 | Object Detection (SP) | 15164 |
| 5281 | Depth Estimation (Q) | 62500 |
| 23251 | Style Transfer (SP) | 357489 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 24 GPixel/s | Pixel Fill Rate | 198 GPixel/s |
| 60 GTexel/s | Texture Fill Rate | 554 GTexel/s |
| 1.9 TFLOPS | FLOPS (FP32) | 35.5 TFLOPS |
| GDDR5 | Memory Type | GDDR6X |
| 4 GB | Memory Size | 12 GB |
| 1752 MHz | Memory Clock | 1313 MHz |
| 7008 Mbps | Effective Memory Speed | 21000 Mbps |
| 128-bit | Bus | 192-bit |
| No | ECC | No |
| 112.1 GB/s | Memory Bandwidth | 504.2 GB/s |
| PCIe 3.0 x16 | Interface | PCIe 4.0 x16 |
| 55 W | TGP | 220 W |
| Samsung | Manufacturing | TSMC |
| 14 nm | Fabrication Process | 5 nm |
| 132 mm² | Die Size | 294 mm² |
| 3.3 billion | Transistor Count | 35 billion |
| 25 MTr/mm² | Transistor Density | 119.05 MTr/mm² |
| 12 | DirectX | 12 |
| 1.3 | Vulkan | 1.3 |
| 4.6 | OpenGL | 4.6 |
| 1.2 | OpenCL | 3 |
| 6.1 | CUDA | 8.9 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 3 |
| 1.4 | DisplayPort | 1.4a |
| Nvidia | Vendor | Nvidia |
| Discrete | Build | Discrete |
| January 3, 2017 | Released | January 17, 2024 |
| Laptop | Case | Desktop |
| Gaming | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Pascal | Architecture | Ada Lovelace |
| GP107 (N17P-G0) | GPU Codename | AD104 |
| -Intel Core i5 8300Hor above | Recommended CPU | -Intel Core i7 14700Kor above |
| 1820 | Steel Nomad Lite Score | 21568 |
| 2092 | Time Spy | 20882 |
| — | Solar Bay | 98166 |
| — | Port Royal | 13122 |
| 6525 | Fire Strike | 50092 |
| 4262 | Wild Life Extreme | 41630 |
| 28125 | Night Raid | 164777 |
| 1354 MHz | Base Clock | 1980 MHz |
| 1493 MHz | Boost Clock | 2475 MHz |
| 640 | Shading Units | 7168 |
| 40 | Texture Mapping Units (TMUs) | 224 |
| 16 | Render Output Units (ROPs) | 80 |
| 5 | Compute Units (Pipelines) | 56 |
| No | Tensor Cores | 224 |
| No | Ray-tracing Cores | 56 |
| 48KB per cluster | L1 Cache | 128KB per cluster |
| 1024KB shared | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |