Quick/Comparisons
The Nvidia RTX Pro 6000 Blackwell's exceptional gaming performance makes it the clear winner, outscoring the Apple M5 Max GPU (40-core) by a significant 55 points.
The Nvidia RTX Pro 6000 Blackwell's perfect score in workstation performance makes it the winner, outperforming the Apple M5 Max GPU (40-core) by a substantial 46 points.
The Apple M5 Max GPU (40-core) leads in AI/ML performance, outscoring the Nvidia RTX Pro 6000 Blackwell by 27 points, thanks to its strong architecture and custom interface.
44 | Gaming | 99 |
54 | Workstation | 100 |
66 | AI/ML |
Compare with something else?
Compare Apple M5 Max with another →93 |
100 | Energy Efficiency | 49 |
58 | Quick Comparison Final Score | 98 |
| Custom | Graphics Processor | GB202-300-A1 |
| 5120 | Cores | 24064 |
| 320 / 160 | TMUs / ROPs | 752 / 190 |
| 7937.27 | Blender GPU | 16644.8 |
| — | Forza Horizon 5 | 230 |
| — | The Witcher 3 | 304 |
| — | Counter-Strike 2 | 259 |
| — | Far Cry 6 | 198 |
| — | Hogwarts Legacy | 192 |
| — | Call of Duty | 301 |
| — | Ghost of Tsushima | 172 |
| — | Cyberpunk 2077 | 221 |
| — | Tomb Raider | 303 |
| — | Average FPS | 242 |
| — | 1080p High | 282 |
| — | 1080p Ultra | 242 |
| — | 1440p Ultra | 197 |
| — | 4K Ultra | 118 |
| — | Margin of Error | High |
| 146407 | GB6 Compute Score | 419470 |
| 257 img/sec | Background Blur | 366.1 img/sec |
| 182.1 img/sec | Face Detection | 248 img/sec |
| 5.4 Gpixels/sec | Horizon Detection | 23.3 Gpixels/sec |
| 8.33 Gpixels/sec | Edge Detection | 35.2 Gpixels/sec |
| 8.86 Gpixels/sec | Gaussian Blur | 45 Gpixels/sec |
| 1.28 Gpixels/sec | Feature Matching | 2.47 Gpixels/sec |
| 455.4 Gpixels/sec | Stereo Matching | 3040 Gpixels/sec |
| 21658 FPS | Particle Physics | 42574.6 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 37305 |
| — | G2D Mark | 1375 |
| — | DirectX 11 | 338 FPS |
| — | DirectX 12 | 153 FPS |
| — | GPU Compute | 26895 Ops/s |
| 29452 | GB6 ML Single Precision | 50053 |
| 46343 | GB6 ML Half Precision | 74036 |
| 43305 | GB6 ML Quantized | 37636 |
| 10711 | Image Classification (SP) | 16903 |
| 42406 | Image Segmentation (HP) | 48518 |
| 42905 | Image Super Resolution (Q) | 54618 |
| 73489 | Face Detection (HP) | 103224 |
| 289766 | Pose Estimation (Q) | 338587 |
| 6087 | Text Classification (SP) | 3894 |
| 8881 | Machine Translation (HP) | 7291 |
| 10130 | Object Detection (SP) | 26498 |
| 84224 | Depth Estimation (Q) | 90853 |
| 264552 | Style Transfer (SP) | 635289 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 259 GPixel/s | Pixel Fill Rate | 497 GPixel/s |
| 518 GTexel/s | Texture Fill Rate | 1968 GTexel/s |
| 16.6 TFLOPS | FLOPS (FP32) | 126 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| — | Memory Size | 96 GB |
| 9600 MHz | Memory Clock | 1750 MHz |
| — | Effective Memory Speed | 28000 Mbps |
| 512-bit | Bus | 512-bit |
| No | ECC | Yes |
| 614 GB/s | Memory Bandwidth | 1792 GB/s |
| Custom | Interface | PCIe 5.0 x16 |
| — | TGP | 600 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 5 nm |
| — | Die Size | 750 mm² |
| 28 billion | Transistor Count | 92.2 billion |
| — | Transistor Density | 122.93 MTr/mm² |
| — | DirectX | 12.2 |
| — | Vulkan | 1.4 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| — | DisplayPort | 2.1b |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| March 3, 2026 | Released | March 18, 2026 |
| Laptop | Case | Desktop |
| Professional | Purpose | Professional |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Blackwell 2.0 |
| Custom | GPU Codename | GB202-300-A1 |
| -Apple M5 Max (40-сore GPU)or above | Recommended CPU | -AMD Ryzen 9 9955HX3Dor above |
| 17913 | Steel Nomad Lite Score | 50516 |
| — | Time Spy | 42437 |
| 79412 | Solar Bay | 258808 |
| — | Port Royal | 39952 |
| — | Fire Strike | 72183 |
| 42244 | Wild Life Extreme | 110070 |
| — | Night Raid | 216213 |
| — | Base Clock | 1590 MHz |
| 1620 MHz | Boost Clock | 2617 MHz |
| 5120 | Shading Units | 24064 |
| 320 | Texture Mapping Units (TMUs) | 752 |
| 160 | Render Output Units (ROPs) | 190 |
| 640 | Compute Units (Pipelines) | 188 |
| — | Tensor Cores | 752 |
| — | Ray-tracing Cores | 188 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 128MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |