Quick/Comparisons
44 | Gaming | 43 |
54 | Workstation | 44 |
66 | AI/ML |
Compare with something else?
Compare Apple M5 Max with another →36 |
100 | Energy Efficiency | 58 |
58 | Quick Comparison Final Score | 43 |
| Custom | Graphics Processor | GB206-250 |
| 5120 | Cores | 3840 |
| 320 / 160 | TMUs / ROPs | 120 / 48 |
| 7937.27 | Blender GPU | 3690.35 |
| — | Forza Horizon 5 | 94 |
| — | The Witcher 3 | 137 |
| — | Counter-Strike 2 | 188 |
| — | Far Cry 6 | 116 |
| — | Hogwarts Legacy | 79 |
| — | Call of Duty | 108 |
| — | Ghost of Tsushima | 71 |
| — | Cyberpunk 2077 | 89 |
| — | Tomb Raider | 141 |
| — | Average FPS | 114 |
| — | 1080p High | 136 |
| — | 1080p Ultra | 114 |
| — | 1440p Ultra | 85 |
| — | 4K Ultra | 48 |
| — | Margin of Error | Low |
| 146407 | GB6 Compute Score | 127848 |
| 257 img/sec | Background Blur | 209.1 img/sec |
| 182.1 img/sec | Face Detection | 134.3 img/sec |
| 5.4 Gpixels/sec | Horizon Detection | 4.67 Gpixels/sec |
| 8.33 Gpixels/sec | Edge Detection | 6.13 Gpixels/sec |
| 8.86 Gpixels/sec | Gaussian Blur | 6.39 Gpixels/sec |
| 1.28 Gpixels/sec | Feature Matching | 1.36 Gpixels/sec |
| 455.4 Gpixels/sec | Stereo Matching | 607.8 Gpixels/sec |
| 21658 FPS | Particle Physics | 18827.5 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 20818 |
| — | G2D Mark | 1160 |
| — | DirectX 11 | 201 FPS |
| — | DirectX 12 | 77 FPS |
| — | GPU Compute | 10494 Ops/s |
| 29452 | GB6 ML Single Precision | 20375 |
| 46343 | GB6 ML Half Precision | 37358 |
| 43305 | GB6 ML Quantized | 15190 |
| 10711 | Image Classification (SP) | 8362 |
| 42406 | Image Segmentation (HP) | 22831 |
| 42905 | Image Super Resolution (Q) | 22375 |
| 73489 | Face Detection (HP) | 41955 |
| 289766 | Pose Estimation (Q) | 84685 |
| 6087 | Text Classification (SP) | 3296 |
| 8881 | Machine Translation (HP) | 5083 |
| 10130 | Object Detection (SP) | 11023 |
| 84224 | Depth Estimation (Q) | 38817 |
| 264552 | Style Transfer (SP) | 155103 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 259 GPixel/s | Pixel Fill Rate | 120 GPixel/s |
| 518 GTexel/s | Texture Fill Rate | 300 GTexel/s |
| 16.6 TFLOPS | FLOPS (FP32) | 19.2 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| — | Memory Size | 8 GB |
| 9600 MHz | Memory Clock | 1750 MHz |
| — | Effective Memory Speed | 28000 Mbps |
| 512-bit | Bus | 128-bit |
| No | ECC | No |
| 614 GB/s | Memory Bandwidth | 448 GB/s |
| Custom | Interface | PCIe 5.0 x8 |
| — | TGP | 145 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 5 nm |
| — | Die Size | 181 mm² |
| 28 billion | Transistor Count | 21.9 billion |
| — | Transistor Density | 120.99 MTr/mm² |
| — | DirectX | 12.2 |
| — | Vulkan | 1.4 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| — | DisplayPort | 2.1b |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| March 3, 2026 | Released | April 15, 2025 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | Blackwell 2.0 |
| Custom | GPU Codename | GB206-250 |
| -Apple M5 Max (40-сore GPU)or above | Recommended CPU | -Intel Core Ultra 5 245Kor above |
| 17913 | Steel Nomad Lite Score | 13971 |
| — | Time Spy | 13727 |
| 79412 | Solar Bay | 64441 |
| — | Port Royal | 8642 |
| — | Fire Strike | 37620 |
| 42244 | Wild Life Extreme | 26155 |
| — | Night Raid | 133305 |
| — | Base Clock | 2280 MHz |
| 1620 MHz | Boost Clock | 2500 MHz |
| 5120 | Shading Units | 3840 |
| 320 | Texture Mapping Units (TMUs) | 120 |
| 160 | Render Output Units (ROPs) | 48 |
| 640 | Compute Units (Pipelines) | 30 |
| — | Tensor Cores | 120 |
| — | Ray-tracing Cores | 30 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 32MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |