Quick/Comparisons
The GeForce RTX 4080 SUPER outperforms the Apple M5 Max GPU (40-core) in gaming due to its significantly higher score of 78. Its large 16GB memory pool also contributes to its superior gaming performance.
The GeForce RTX 4080 SUPER takes the lead in content creation with a score of 76, narrowly surpassing the Apple M5 Max GPU (40-core) with a score of 54. Its hardware ray tracing support also gives it an edge in this area.
The Apple M5 Max GPU (40-core) and GeForce RTX 4080 SUPER are tied in AI & Machine Learning with identical scores of 66, indicating a close match in this area.
44 | Gaming | 78 |
54 | Workstation | 76 |
66 | AI/ML | 66 |
100 | Energy Efficiency | 46 |
58 | Quick Comparison Final Score | 75 |
| Custom | Graphics Processor | AD103 |
| 5120 | Cores | 10240 |
| 320 / 160 | TMUs / ROPs | 320 / 112 |
| 7937.27 | Blender GPU | 8420.48 |
| — | Forza Horizon 5 | 171 |
| — | The Witcher 3 | 210 |
| — | Counter-Strike 2 | 223 |
| — | Far Cry 6 | 166 |
| — | Hogwarts Legacy | 137 |
| — | Call of Duty | 216 |
| — | Ghost of Tsushima | 122 |
| — | Cyberpunk 2077 | 177 |
| — | Tomb Raider | 265 |
| — | Average FPS | 187 |
| — | 1080p High | 221 |
| — | 1080p Ultra | 187 |
| — | 1440p Ultra | 149 |
| — | 4K Ultra | 87 |
| — | Margin of Error | Low |
| 146407 | GB6 Compute Score | 250691 |
| 257 img/sec | Background Blur | 279.5 img/sec |
| 182.1 img/sec | Face Detection | 220.1 img/sec |
| 5.4 Gpixels/sec | Horizon Detection | 11 Gpixels/sec |
| 8.33 Gpixels/sec | Edge Detection | 15.2 Gpixels/sec |
| 8.86 Gpixels/sec | Gaussian Blur | 16.2 Gpixels/sec |
| 1.28 Gpixels/sec | Feature Matching | 2.08 Gpixels/sec |
| 455.4 Gpixels/sec | Stereo Matching | 1370 Gpixels/sec |
| 21658 FPS | Particle Physics | 37199.7 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 34252 |
| — | G2D Mark | 1278 |
| — | DirectX 11 | 300 FPS |
| — | DirectX 12 | 134 FPS |
| — | GPU Compute | 19639 Ops/s |
| 29452 | GB6 ML Single Precision | 36883 |
| 46343 | GB6 ML Half Precision | 54286 |
| 43305 | GB6 ML Quantized | 28474 |
| 10711 | Image Classification (SP) | 12453 |
| 42406 | Image Segmentation (HP) | 34467 |
| 42905 | Image Super Resolution (Q) | 43534 |
| 73489 | Face Detection (HP) | 70300 |
| 289766 | Pose Estimation (Q) | 242331 |
| 6087 | Text Classification (SP) | 3767 |
| 8881 | Machine Translation (HP) | 6614 |
| 10130 | Object Detection (SP) | 18301 |
| 84224 | Depth Estimation (Q) | 66477 |
| 264552 | Style Transfer (SP) | 417906 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 259 GPixel/s | Pixel Fill Rate | 286 GPixel/s |
| 518 GTexel/s | Texture Fill Rate | 816 GTexel/s |
| 16.6 TFLOPS | FLOPS (FP32) | 52.2 TFLOPS |
| System Shared | Memory Type | GDDR6X |
| — | Memory Size | 16 GB |
| 9600 MHz | Memory Clock | 1438 MHz |
| — | Effective Memory Speed | 23000 Mbps |
| 512-bit | Bus | 256-bit |
| No | ECC | No |
| 614 GB/s | Memory Bandwidth | 736.3 GB/s |
| Custom | Interface | PCIe 4.0 x16 |
| — | TGP | 320 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 5 nm |
| — | Die Size | 379 mm² |
| 28 billion | Transistor Count | 45 billion |
| — | Transistor Density | 118.73 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 3 |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| March 3, 2026 | Released | January 31, 2024 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Ada Lovelace |
| Custom | GPU Codename | AD103 |
| -Apple M5 Max (40-сore GPU)or above | Recommended CPU | -Intel Core i7 14700Kor above |
| 17913 | Steel Nomad Lite Score | 30711 |
| — | Time Spy | 28279 |
| 79412 | Solar Bay | 138998 |
| — | Port Royal | 18348 |
| — | Fire Strike | 63714 |
| 42244 | Wild Life Extreme | 60015 |
| — | Night Raid | 180412 |
| — | Base Clock | 2295 MHz |
| 1620 MHz | Boost Clock | 2550 MHz |
| 5120 | Shading Units | 10240 |
| 320 | Texture Mapping Units (TMUs) | 320 |
| 160 | Render Output Units (ROPs) | 112 |
| 640 | Compute Units (Pipelines) | 80 |
| — | Tensor Cores | 320 |
| — | Ray-tracing Cores | 80 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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