Quick/Comparisons
24 | Gaming | 42 |
34 | Workstation | 48 |
34 | AI/ML |
Compare with something else?
Compare Apple M4 Pro with another →37 |
94 | Energy Efficiency | 37 |
39 | Quick Comparison Final Score | 42 |
| Custom | Graphics Processor | GA103 (GN20-E8) |
| 2560 | Cores | 7424 |
| 160 / 80 | TMUs / ROPs | 232 / 96 |
| 2520.96 | Blender GPU | 3502.46 |
| — | Forza Horizon 5 | 92 |
| — | The Witcher 3 | 136 |
| — | Counter-Strike 2 | 181 |
| — | Far Cry 6 | 111 |
| — | Hogwarts Legacy | 79 |
| — | Call of Duty | 106 |
| — | Ghost of Tsushima | 72 |
| — | Cyberpunk 2077 | 86 |
| — | Tomb Raider | 143 |
| — | Average FPS | 112 |
| — | 1080p High | 135 |
| — | 1080p Ultra | 112 |
| — | 1440p Ultra | 83 |
| — | 4K Ultra | 47 |
| — | Margin of Error | Low |
| 70029 | GB6 Compute Score | 133659 |
| 125.1 img/sec | Background Blur | 200.9 img/sec |
| 80 img/sec | Face Detection | 131.2 img/sec |
| 2.88 Gpixels/sec | Horizon Detection | 6.49 Gpixels/sec |
| 4.22 Gpixels/sec | Edge Detection | 8.9 Gpixels/sec |
| 2.98 Gpixels/sec | Gaussian Blur | 6.34 Gpixels/sec |
| 0.8 Gpixels/sec | Feature Matching | 1.2 Gpixels/sec |
| 235 Gpixels/sec | Stereo Matching | 571 Gpixels/sec |
| 9516.1 FPS | Particle Physics | 17240.3 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 18948 |
| — | G2D Mark | 817 |
| — | DirectX 11 | 161 FPS |
| — | DirectX 12 | 87 FPS |
| — | GPU Compute | 8302 Ops/s |
| 17327 | GB6 ML Single Precision | 18415 |
| 18455 | GB6 ML Half Precision | 29828 |
| 17831 | GB6 ML Quantized | 11425 |
| 8046 | Image Classification (SP) | 6797 |
| 15443 | Image Segmentation (HP) | 20808 |
| 20807 | Image Super Resolution (Q) | 15194 |
| 30860 | Face Detection (HP) | 37084 |
| 56783 | Pose Estimation (Q) | 82268 |
| 2888 | Text Classification (SP) | 2863 |
| 6167 | Machine Translation (HP) | 4135 |
| 7592 | Object Detection (SP) | 8559 |
| 33607 | Depth Estimation (Q) | 28330 |
| 126726 | Style Transfer (SP) | 184129 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 126 GPixel/s | Pixel Fill Rate | 108-153 GPixel/s |
| 252 GTexel/s | Texture Fill Rate | 261-369 GTexel/s |
| 8.1 TFLOPS | FLOPS (FP32) | 16.7-23.6 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 16 GB |
| 8533 MHz | Memory Clock | 2000 MHz |
| 15000 Mbps | Effective Memory Speed | 16000 Mbps |
| 192-bit | Bus | 256-bit |
| No | ECC | No |
| 273 GB/s | Memory Bandwidth | 512 GB/s |
| Custom | Interface | PCIe 4.0 x16 |
| 26 W | TGP | 80-175 W (configurable) |
| TSMC | Manufacturing | Samsung |
| 3 nm | Fabrication Process | 8 nm |
| — | Die Size | 496 mm² |
| — | Transistor Count | 22 billion |
| — | Transistor Density | 44.35 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.2 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 8.6 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 29, 2024 | Released | January 1, 2022 |
| Laptop | Case | Laptop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Ampere |
| Custom | GPU Codename | GA103 (GN20-E8) |
| -Apple M4 Pro (14-Core)or above | Recommended CPU | -Intel Core i9 12900Hor above |
| 8075 | Steel Nomad Lite Score | 12913 |
| — | Time Spy | 12864 |
| 33402 | Solar Bay | 56305 |
| — | Port Royal | 8092 |
| — | Fire Strike | 30858 |
| 19523 | Wild Life Extreme | 26307 |
| — | Night Raid | 98582 |
| 500 MHz | Base Clock | 585-1230 MHz (configurable) |
| 1578 MHz | Boost Clock | 1125-1590 MHz (configurable) |
| 2560 | Shading Units | 7424 |
| 160 | Texture Mapping Units (TMUs) | 232 |
| 80 | Render Output Units (ROPs) | 96 |
| 320 | Compute Units (Pipelines) | 58 |
| — | Tensor Cores | 232 |
| — | Ray-tracing Cores | 58 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |