Quick/Comparisons
24 | Gaming | 5 |
34 | Workstation | 9 |
34 | AI/ML |
Compare with something else?
Compare Apple M4 Pro with another →3 |
94 | Energy Efficiency | 68 |
39 | Quick Comparison Final Score | 16 |
| Custom | Graphics Processor | GP108 |
| 2560 | Cores | 384 |
| 160 / 80 | TMUs / ROPs | 24 / 16 |
| 2520.96 | Blender GPU | 87.25 |
| — | Forza Horizon 5 | - |
| — | The Witcher 3 | - |
| — | Counter-Strike 2 | 17 |
| — | Far Cry 6 | 16 |
| — | Hogwarts Legacy | - |
| — | Call of Duty | 23 |
| — | Ghost of Tsushima | - |
| — | Cyberpunk 2077 | — |
| — | Tomb Raider | - |
| — | Average FPS | 10 |
| — | 1080p High | 14 |
| — | 1080p Ultra | 10 |
| — | 1440p Ultra | - |
| — | 4K Ultra | - |
| — | Margin of Error | Medium |
| 70029 | GB6 Compute Score | 10870 |
| 125.1 img/sec | Background Blur | 27.8 img/sec |
| 80 img/sec | Face Detection | 13 img/sec |
| 2.88 Gpixels/sec | Horizon Detection | 0.4 Gpixels/sec |
| 4.22 Gpixels/sec | Edge Detection | 0.59 Gpixels/sec |
| 2.98 Gpixels/sec | Gaussian Blur | 0.64 Gpixels/sec |
| 0.8 Gpixels/sec | Feature Matching | 0.12 Gpixels/sec |
| 235 Gpixels/sec | Stereo Matching | 34 Gpixels/sec |
| 9516.1 FPS | Particle Physics | 960.9 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 2376 |
| — | G2D Mark | 238 |
| — | DirectX 11 | 18 FPS |
| — | DirectX 12 | 12 FPS |
| — | GPU Compute | 1011 Ops/s |
| 17327 | GB6 ML Single Precision | 1840 |
| 18455 | GB6 ML Half Precision | 1885 |
| 17831 | GB6 ML Quantized | 1401 |
| 8046 | Image Classification (SP) | 405 |
| 15443 | Image Segmentation (HP) | 968 |
| 20807 | Image Super Resolution (Q) | 2273 |
| 30860 | Face Detection (HP) | 1652 |
| 56783 | Pose Estimation (Q) | 8039 |
| 2888 | Text Classification (SP) | 837 |
| 6167 | Machine Translation (HP) | 944 |
| 7592 | Object Detection (SP) | 552 |
| 33607 | Depth Estimation (Q) | 3111 |
| 126726 | Style Transfer (SP) | 17477 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 126 GPixel/s | Pixel Fill Rate | 25 GPixel/s |
| 252 GTexel/s | Texture Fill Rate | 38 GTexel/s |
| 8.1 TFLOPS | FLOPS (FP32) | 1.2 TFLOPS |
| System Shared | Memory Type | GDDR5 |
| — | Memory Size | 2 GB |
| 8533 MHz | Memory Clock | 1502 MHz |
| 15000 Mbps | Effective Memory Speed | 6000 Mbps |
| 192-bit | Bus | 64-bit |
| No | ECC | — |
| 273 GB/s | Memory Bandwidth | 48 GB/s |
| Custom | Interface | PCIe 3.0 x4 |
| 26 W | TGP | 25 W |
| TSMC | Manufacturing | Samsung |
| 3 nm | Fabrication Process | 14 nm |
| — | Die Size | 74 mm² |
| — | Transistor Count | 1.8 billion |
| — | Transistor Density | 24.32 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.2 |
| — | OpenGL | 4.6 |
| — | OpenCL | 1.2 |
| — | CUDA | 6.1 |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.4 |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 29, 2024 | Released | February 21, 2009 |
| Laptop | Case | Laptop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Entry-level |
| Apple M GPU | Architecture | Pascal |
| Custom | GPU Codename | GP108 |
| -Apple M4 Pro (14-Core)or above | Recommended CPU | -Intel Core i7 1065G7or above |
| 8075 | Steel Nomad Lite Score | 896 |
| — | Time Spy | 1078 |
| 33402 | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | 3619 |
| 19523 | Wild Life Extreme | 2227 |
| — | Night Raid | 14485 |
| 500 MHz | Base Clock | 1519 MHz |
| 1578 MHz | Boost Clock | 1582 MHz |
| 2560 | Shading Units | 384 |
| 160 | Texture Mapping Units (TMUs) | 24 |
| 80 | Render Output Units (ROPs) | 16 |
| 320 | Compute Units (Pipelines) | 3 |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| — | L1 Cache | 48KB per cluster |
| — | L2 Cache | 512KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |