Quick/Comparisons
21 | Gaming | 3 |
32 | Workstation | 7 |
33 | AI/ML |
Compare with something else?
Compare Apple M4 Pro with another →| — |
94 | Energy Efficiency | 71 |
37 | Quick Comparison Final Score | 17 |
| Custom | Graphics Processor | Rocket Lake GT1 |
| 2048 | Cores | 256 |
| 128 / 64 | TMUs / ROPs | 64 / 32 |
| 2355.52 | Blender GPU | — |
| — | Forza Horizon 5 | — |
| — | The Witcher 3 | — |
| — | Counter-Strike 2 | — |
| — | Far Cry 6 | — |
| — | Hogwarts Legacy | — |
| — | Call of Duty | — |
| — | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| — | Tomb Raider | — |
| — | Average FPS | — |
| — | 1080p High | — |
| — | 1080p Ultra | — |
| — | 1440p Ultra | — |
| — | 4K Ultra | — |
| — | Margin of Error | — |
| 61008 | GB6 Compute Score | 6713 |
| 106 img/sec | Background Blur | 14.8 img/sec |
| 73.1 img/sec | Face Detection | 9.29 img/sec |
| 2.59 Gpixels/sec | Horizon Detection | 0.26 Gpixels/sec |
| 3.8 Gpixels/sec | Edge Detection | 0.41 Gpixels/sec |
| 2.4 Gpixels/sec | Gaussian Blur | 0.26 Gpixels/sec |
| 0.73 Gpixels/sec | Feature Matching | 0.08 Gpixels/sec |
| 198.6 Gpixels/sec | Stereo Matching | 16.7 Gpixels/sec |
| 8166.3 FPS | Particle Physics | 955.1 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 1690 |
| — | G2D Mark | 374 |
| — | DirectX 11 | 10 FPS |
| — | DirectX 12 | 7 FPS |
| — | GPU Compute | 745 Ops/s |
| 16605 | GB6 ML Single Precision | — |
| 18809 | GB6 ML Half Precision | — |
| 17506 | GB6 ML Quantized | — |
| 7548 | Image Classification (SP) | — |
| 15108 | Image Segmentation (HP) | — |
| 20789 | Image Super Resolution (Q) | — |
| 28665 | Face Detection (HP) | — |
| 57124 | Pose Estimation (Q) | — |
| 2888 | Text Classification (SP) | — |
| 6086 | Machine Translation (HP) | — |
| 6804 | Object Detection (SP) | — |
| 32732 | Depth Estimation (Q) | — |
| 123465 | Style Transfer (SP) | — |
| Core ML | Framework | — |
| GPU | Backend | — |
| 101 GPixel/s | Pixel Fill Rate | 24-42 GPixel/s |
| 202 GTexel/s | Texture Fill Rate | 48-83 GTexel/s |
| 6.5 TFLOPS | FLOPS (FP32) | 0.4-0.7 TFLOPS |
| — | Memory Size | — |
| 8533 MHz | Memory Clock | — |
| 15000 Mbps | Effective Memory Speed | — |
| 192-bit | Bus | — |
| No | ECC | — |
| 273 GB/s | Memory Bandwidth | — |
| System Shared | Memory Type | System Shared |
| Custom | Interface | Ring Bus |
| 26 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 3 nm | Fabrication Process | 14 nm |
| — | Die Size | — |
| — | Transistor Count | — |
| — | Transistor Density | — |
| — | DirectX | 12 |
| — | Vulkan | 1.2 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | — |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | — |
| Apple | Vendor | Intel |
| Integrated | Build | Integrated |
| October 29, 2024 | Released | January 1, 2021 |
| Laptop | Case | Laptop |
| Professional | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Apple M GPU | Architecture | Generation 12.1 |
| Custom | GPU Codename | Rocket Lake GT1 |
| -Apple M4 Pro (12-Core)or above | Recommended CPU | -Intel Core i5 11600Kor above |
| 6944 | Steel Nomad Lite Score | 440 |
| — | Time Spy | 645 |
| 28721 | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | 2377 |
| 16466 | Wild Life Extreme | 1567 |
| — | Night Raid | 9693 |
| 500 MHz | Base Clock | 300 MHz |
| 1578 MHz | Boost Clock | 750-1300 MHz (configurable) |
| 2048 | Shading Units | 256 |
| 128 | Texture Mapping Units (TMUs) | 64 |
| 64 | Render Output Units (ROPs) | 32 |
| 256 | Compute Units (Pipelines) | 32 |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| — | L1 Cache | — |
| — | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |