Quick/Comparisons
33 | Gaming | 18 |
43 | Workstation | 17 |
39 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →| — |
86 | Energy Efficiency | 92 |
45 | Quick Comparison Final Score | 31 |
| Custom | Graphics Processor | Lunar Lake iGPU |
| 4096 | Cores | 1024 |
| 256 / 128 | TMUs / ROPs | — |
| 4433.79 | Blender GPU | 561.11 |
| — | Forza Horizon 5 | — |
| — | The Witcher 3 | — |
| — | Counter-Strike 2 | — |
| — | Far Cry 6 | — |
| — | Hogwarts Legacy | — |
| — | Call of Duty | — |
| — | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| — | Tomb Raider | — |
| — | Average FPS | — |
| — | 1080p High | — |
| — | 1080p Ultra | — |
| — | 1440p Ultra | — |
| — | 4K Ultra | — |
| — | Margin of Error | — |
| 100725 | GB6 Compute Score | 30059 |
| 174.8 img/sec | Background Blur | 73.6 img/sec |
| 112 img/sec | Face Detection | 39 img/sec |
| 4.19 Gpixels/sec | Horizon Detection | 0.79 Gpixels/sec |
| 6.3 Gpixels/sec | Edge Detection | 1.11 Gpixels/sec |
| 4.69 Gpixels/sec | Gaussian Blur | 1.6 Gpixels/sec |
| 0.98 Gpixels/sec | Feature Matching | 0.38 Gpixels/sec |
| 352.1 Gpixels/sec | Stereo Matching | 107.1 Gpixels/sec |
| 14254.6 FPS | Particle Physics | 4521.5 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 5133 |
| — | G2D Mark | 658 |
| — | DirectX 11 | 38 FPS |
| — | DirectX 12 | 28 FPS |
| — | GPU Compute | 2871 Ops/s |
| 19695 | GB6 ML Single Precision | — |
| 22005 | GB6 ML Half Precision | — |
| 20273 | GB6 ML Quantized | — |
| 8624 | Image Classification (SP) | — |
| 20392 | Image Segmentation (HP) | — |
| 21752 | Image Super Resolution (Q) | — |
| 34099 | Face Detection (HP) | — |
| 77846 | Pose Estimation (Q) | — |
| 2993 | Text Classification (SP) | — |
| 5658 | Machine Translation (HP) | — |
| 7933 | Object Detection (SP) | — |
| 37622 | Depth Estimation (Q) | — |
| 173882 | Style Transfer (SP) | — |
| Core ML | Framework | — |
| GPU | Backend | — |
| 202 GPixel/s | Pixel Fill Rate | — |
| 404 GTexel/s | Texture Fill Rate | — |
| 12.9 TFLOPS | FLOPS (FP32) | 4-4.2 TFLOPS |
| System Shared | Memory Type | System Shared |
| — | Memory Size | — |
| 8533 MHz | Memory Clock | — |
| — | Effective Memory Speed | — |
| 384-bit | Bus | — |
| No | ECC | No |
| 409.6 GB/s | Memory Bandwidth | — |
| Custom | Interface | Ring Bus |
| 51 W | TGP | 30 W |
| TSMC | Manufacturing | Intel |
| 3 nm | Fabrication Process | 3 nm |
| — | Die Size | — |
| — | Transistor Count | — |
| — | Transistor Density | — |
| — | DirectX | 12.2 |
| — | Vulkan | — |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | No |
| Yes | Ray Tracing | Yes |
| No | DLSS | No |
| — | DisplayPort | 2.1 |
| Apple | Vendor | Intel |
| Integrated | Build | Integrated |
| October 30, 2024 | Released | September 4, 2024 |
| Laptop | Case | Laptop |
| Professional | Purpose | Generic |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | Xe2 |
| Custom | GPU Codename | Lunar Lake iGPU |
| -Apple M4 Max (14-Core)or above | Recommended CPU | -Intel Core Ultra 7 256Vor above |
| 12421 | Steel Nomad Lite Score | — |
| — | Time Spy | 3715 |
| 50916 | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | — |
| 29968 | Wild Life Extreme | — |
| — | Night Raid | — |
| 500 MHz | Base Clock | 600 MHz |
| 1578 MHz | Boost Clock | 1950-2050 MHz (configurable) |
| 4096 | Shading Units | 1024 |
| 256 | Texture Mapping Units (TMUs) | — |
| 128 | Render Output Units (ROPs) | — |
| 512 | Compute Units (Pipelines) | — |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | 8 |
| — | L1 Cache | — |
| — | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |