Quick/Comparisons
33 | Gaming | 100 |
43 | Workstation | 93 |
39 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →95 |
86 | Energy Efficiency | 49 |
45 | Quick Comparison Final Score | 96 |
| Custom | Graphics Processor | GB202-300 |
| 4096 | Cores | 21760 |
| 256 / 128 | TMUs / ROPs | 680 / 176 |
| 4433.79 | Blender GPU | 15010.34 |
| — | Forza Horizon 5 | 244 |
| — | The Witcher 3 | 323 |
| — | Counter-Strike 2 | 265 |
| — | Far Cry 6 | 202 |
| — | Hogwarts Legacy | 207 |
| — | Call of Duty | 327 |
| — | Ghost of Tsushima | 179 |
| — | Cyberpunk 2077 | 229 |
| — | Tomb Raider | 299 |
| — | Average FPS | 253 |
| — | 1080p High | 294 |
| — | 1080p Ultra | 253 |
| — | 1440p Ultra | 207 |
| — | 4K Ultra | 124 |
| — | Margin of Error | Low |
| 100725 | GB6 Compute Score | 419309 |
| 174.8 img/sec | Background Blur | 333 img/sec |
| 112 img/sec | Face Detection | 298.5 img/sec |
| 4.19 Gpixels/sec | Horizon Detection | 21.7 Gpixels/sec |
| 6.3 Gpixels/sec | Edge Detection | 33.7 Gpixels/sec |
| 4.69 Gpixels/sec | Gaussian Blur | 34.5 Gpixels/sec |
| 0.98 Gpixels/sec | Feature Matching | 2.53 Gpixels/sec |
| 352.1 Gpixels/sec | Stereo Matching | 2850 Gpixels/sec |
| 14254.6 FPS | Particle Physics | 59146.9 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 38955 |
| — | G2D Mark | 1413 |
| — | DirectX 11 | 341 FPS |
| — | DirectX 12 | 178 FPS |
| — | GPU Compute | 24632 Ops/s |
| 19695 | GB6 ML Single Precision | 53861 |
| 22005 | GB6 ML Half Precision | 81080 |
| 20273 | GB6 ML Quantized | 38938 |
| 8624 | Image Classification (SP) | 18948 |
| 20392 | Image Segmentation (HP) | 55109 |
| 21752 | Image Super Resolution (Q) | 58478 |
| 34099 | Face Detection (HP) | 114685 |
| 77846 | Pose Estimation (Q) | 344729 |
| 2993 | Text Classification (SP) | 4464 |
| 5658 | Machine Translation (HP) | 8184 |
| 7933 | Object Detection (SP) | 27802 |
| 37622 | Depth Estimation (Q) | 85572 |
| 173882 | Style Transfer (SP) | 687080 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 202 GPixel/s | Pixel Fill Rate | 424 GPixel/s |
| 404 GTexel/s | Texture Fill Rate | 1637 GTexel/s |
| 12.9 TFLOPS | FLOPS (FP32) | 104.8 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| — | Memory Size | 32 GB |
| 8533 MHz | Memory Clock | 1750 MHz |
| — | Effective Memory Speed | 28000 Mbps |
| 384-bit | Bus | 512-bit |
| No | ECC | No |
| 409.6 GB/s | Memory Bandwidth | 1792 GB/s |
| Custom | Interface | PCIe 5.0 x16 |
| 51 W | TGP | 575 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 4 nm |
| — | Die Size | 750 mm² |
| — | Transistor Count | 92.2 billion |
| — | Transistor Density | 122.93 MTr/mm² |
| — | DirectX | 12.2 |
| — | Vulkan | 1.4 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 12 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| — | DisplayPort | 2.1b |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 30, 2024 | Released | January 7, 2025 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Blackwell 2.0 |
| Custom | GPU Codename | GB202-300 |
| -Apple M4 Max (14-Core)or above | Recommended CPU | -Intel Core Ultra 9 285Kor above |
| 12421 | Steel Nomad Lite Score | 52638 |
| — | Time Spy | 46941 |
| 50916 | Solar Bay | 235224 |
| — | Port Royal | 38113 |
| — | Fire Strike | 87433 |
| 29968 | Wild Life Extreme | 108736 |
| — | Night Raid | 207058 |
| 500 MHz | Base Clock | 2017 MHz |
| 1578 MHz | Boost Clock | 2407 MHz |
| 4096 | Shading Units | 21760 |
| 256 | Texture Mapping Units (TMUs) | 680 |
| 128 | Render Output Units (ROPs) | 176 |
| 512 | Compute Units (Pipelines) | 170 |
| — | Tensor Cores | 680 |
| — | Ray-tracing Cores | 170 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 96MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |