Quick/Comparisons
33 | Gaming | 19 |
43 | Workstation | 29 |
39 | AI/ML |
Compare with something else?
Compare Apple M4 Max with another →17 |
86 | Energy Efficiency | 43 |
45 | Quick Comparison Final Score | 22 |
| Custom | Graphics Processor | TU116 |
| 4096 | Cores | 1408 |
| 256 / 128 | TMUs / ROPs | 88 / 48 |
| 4433.79 | Blender GPU | 772.88 |
| — | Forza Horizon 5 | 49 |
| — | The Witcher 3 | 67 |
| — | Counter-Strike 2 | 91 |
| — | Far Cry 6 | 64 |
| — | Hogwarts Legacy | 37 |
| — | Call of Duty | 44 |
| — | Ghost of Tsushima | 33 |
| — | Cyberpunk 2077 | 40 |
| — | Tomb Raider | 68 |
| — | Average FPS | 55 |
| — | 1080p High | 70 |
| — | 1080p Ultra | 55 |
| — | 1440p Ultra | 39 |
| — | 4K Ultra | 20 |
| — | Margin of Error | Low |
| 100725 | GB6 Compute Score | 67074 |
| 174.8 img/sec | Background Blur | 122.5 img/sec |
| 112 img/sec | Face Detection | 68.6 img/sec |
| 4.19 Gpixels/sec | Horizon Detection | 2.56 Gpixels/sec |
| 6.3 Gpixels/sec | Edge Detection | 3.33 Gpixels/sec |
| 4.69 Gpixels/sec | Gaussian Blur | 3.21 Gpixels/sec |
| 0.98 Gpixels/sec | Feature Matching | 0.86 Gpixels/sec |
| 352.1 Gpixels/sec | Stereo Matching | 273.3 Gpixels/sec |
| 14254.6 FPS | Particle Physics | 8476.3 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 12684 |
| — | G2D Mark | 807 |
| — | DirectX 11 | 104 FPS |
| — | DirectX 12 | 50 FPS |
| — | GPU Compute | 5050 Ops/s |
| 19695 | GB6 ML Single Precision | 10238 |
| 22005 | GB6 ML Half Precision | 8153 |
| 20273 | GB6 ML Quantized | 7392 |
| 8624 | Image Classification (SP) | 4278 |
| 20392 | Image Segmentation (HP) | 5856 |
| 21752 | Image Super Resolution (Q) | 9561 |
| 34099 | Face Detection (HP) | 9830 |
| 77846 | Pose Estimation (Q) | 36109 |
| 2993 | Text Classification (SP) | 1858 |
| 5658 | Machine Translation (HP) | 3286 |
| 7933 | Object Detection (SP) | 5151 |
| 37622 | Depth Estimation (Q) | 18021 |
| 173882 | Style Transfer (SP) | 73708 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 202 GPixel/s | Pixel Fill Rate | 86 GPixel/s |
| 404 GTexel/s | Texture Fill Rate | 157 GTexel/s |
| 12.9 TFLOPS | FLOPS (FP32) | 5 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 6 GB |
| 8533 MHz | Memory Clock | 1750 MHz |
| — | Effective Memory Speed | 14000 Mbps |
| 384-bit | Bus | 192-bit |
| No | ECC | No |
| 409.6 GB/s | Memory Bandwidth | 336 GB/s |
| Custom | Interface | PCIe 3.0 x16 |
| 51 W | TGP | 125 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 12 nm |
| — | Die Size | 284 mm² |
| — | Transistor Count | 6 billion |
| — | Transistor Density | 21.13 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 7.5 |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 30, 2024 | Released | October 29, 2019 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Entry-level |
| Apple M GPU | Architecture | Turing |
| Custom | GPU Codename | TU116 |
| -Apple M4 Max (14-Core)or above | Recommended CPU | -Intel Core i5 9500or above |
| 12421 | Steel Nomad Lite Score | 5672 |
| — | Time Spy | 6044 |
| 50916 | Solar Bay | 19269 |
| — | Port Royal | 1548 |
| — | Fire Strike | 16189 |
| 29968 | Wild Life Extreme | 12328 |
| — | Night Raid | 74668 |
| 500 MHz | Base Clock | 1530 MHz |
| 1578 MHz | Boost Clock | 1785 MHz |
| 4096 | Shading Units | 1408 |
| 256 | Texture Mapping Units (TMUs) | 88 |
| 128 | Render Output Units (ROPs) | 48 |
| 512 | Compute Units (Pipelines) | 22 |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| — | L1 Cache | 64KB per cluster |
| — | L2 Cache | 1536KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |