Quick/Comparisons
15 | Gaming | 2 |
25 | Workstation | 7 |
21 | AI/ML |
Compare with something else?
Compare Apple M4 GPU with another →2 |
95 | Energy Efficiency | 79 |
32 | Quick Comparison Final Score | 16 |
| Custom | Graphics Processor | Ice Lake G1 Gen. 11 |
| 1280 | Cores | 256 |
| 80 / 40 | TMUs / ROPs | 16 / 8 |
| 1062.09 | Blender GPU | — |
| — | Tomb Raider | — |
| — | Average FPS | — |
| — | Forza Horizon 5 | — |
| — | The Witcher 3 | — |
| — | Counter-Strike 2 | — |
| — | Far Cry 6 | — |
| — | Hogwarts Legacy | — |
| — | Call of Duty | — |
| — | Ghost of Tsushima | — |
| — | Cyberpunk 2077 | — |
| — | 1080p High | — |
| — | 1080p Ultra | — |
| — | 1440p Ultra | — |
| — | 4K Ultra | — |
| — | Margin of Error | — |
| 37678 | GB6 Compute Score | 4800 |
| 72.2 img/sec | Background Blur | 9.94 img/sec |
| 48.3 img/sec | Face Detection | 5.9 img/sec |
| 1.4 Gpixels/sec | Horizon Detection | 0.18 Gpixels/sec |
| 1.94 Gpixels/sec | Edge Detection | 0.24 Gpixels/sec |
| 1.5 Gpixels/sec | Gaussian Blur | 0.19 Gpixels/sec |
| 0.53 Gpixels/sec | Feature Matching | 0.05 Gpixels/sec |
| 123.3 Gpixels/sec | Stereo Matching | 14 Gpixels/sec |
| 4938.4 FPS | Particle Physics | 852 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 1384 |
| — | G2D Mark | 324 |
| — | DirectX 11 | 11 FPS |
| — | DirectX 12 | 6 FPS |
| — | GPU Compute | 813 Ops/s |
| 10346 | GB6 ML Single Precision | 842 |
| 11883 | GB6 ML Half Precision | 916 |
| 11036 | GB6 ML Quantized | 637 |
| 4874 | Image Classification (SP) | 325 |
| 8168 | Image Segmentation (HP) | 598 |
| 11983 | Image Super Resolution (Q) | 884 |
| 17036 | Face Detection (HP) | 821 |
| 31171 | Pose Estimation (Q) | 2386 |
| 2964 | Text Classification (SP) | 274 |
| 3410 | Machine Translation (HP) | 333 |
| 5112 | Object Detection (SP) | 369 |
| 22700 | Depth Estimation (Q) | 1290 |
| 60872 | Style Transfer (SP) | 6941 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 59 GPixel/s | Pixel Fill Rate | 7-8 GPixel/s |
| 118 GTexel/s | Texture Fill Rate | 14-17 GTexel/s |
| 3.8 TFLOPS | FLOPS (FP32) | 0.5 TFLOPS |
| System Shared | Memory Type | System Shared |
| — | Memory Size | System RAM Dependent |
| 7500 MHz | Memory Clock | System RAM Dependent |
| 15000 Mbps | Effective Memory Speed | System RAM Dependent |
| 128-bit | Bus | — |
| No | ECC | — |
| 120 GB/s | Memory Bandwidth | — |
| Custom | Interface | Ring Bus |
| 18 W | TGP | 15 W |
| TSMC | Manufacturing | Intel |
| 3 nm | Fabrication Process | 10 nm |
| — | Die Size | — |
| 28 billion | Transistor Count | — |
| — | Transistor Density | — |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.5 |
| — | OpenCL | 2.2 |
| — | CUDA | — |
| Yes | Ray Tracing | — |
| No | DLSS | — |
| — | DisplayPort | — |
| Apple | Vendor | Intel |
| Integrated | Build | Integrated |
| May 7, 2024 | Released | May 28, 2019 |
| Laptop | Case | Laptop |
| Professional | Purpose | Generic |
| Mid-range | Segment | Entry-level |
| Apple M GPU | Architecture | Generation 11 |
| Custom | GPU Codename | Ice Lake G1 Gen. 11 |
| -Apple M4 (10-Core)or above | Recommended CPU | -Intel Core i3 1005G1or above |
| 4097 | Steel Nomad Lite Score | 336 |
| — | Time Spy | 386 |
| 16545 | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | 1175 |
| 9591 | Wild Life Extreme | 819 |
| — | Night Raid | 5442 |
| 500 MHz | Base Clock | 300 MHz |
| 1470 MHz | Boost Clock | 900-1050 MHz (configurable) |
| 1280 | Shading Units | 256 |
| 80 | Texture Mapping Units (TMUs) | 16 |
| 40 | Render Output Units (ROPs) | 8 |
| 160 | Compute Units (Pipelines) | 32 |
| — | Tensor Cores | — |
| — | Ray-tracing Cores | — |
| — | L1 Cache | — |
| — | L2 Cache | — |
| 2 IPC | Instructions Per Cycle | 2 IPC |