Quick/Comparisons
15 | Gaming | 61 |
25 | Workstation | 62 |
21 | AI/ML |
Compare with something else?
Compare Apple M4 GPU with another →54 |
95 | Energy Efficiency | 46 |
32 | Quick Comparison Final Score | 60 |
| Custom | Graphics Processor | AD104 |
| 1280 | Cores | 7168 |
| 80 / 40 | TMUs / ROPs | 224 / 80 |
| 1062.09 | Blender GPU | 6153.24 |
| — | Tomb Raider | 226 |
| — | Average FPS | 155 |
| — | Forza Horizon 5 | 131 |
| — | The Witcher 3 | 176 |
| — | Counter-Strike 2 | 212 |
| — | Far Cry 6 | 145 |
| — | Hogwarts Legacy | 106 |
| — | Call of Duty | 165 |
| — | Ghost of Tsushima | 100 |
| — | Cyberpunk 2077 | 131 |
| — | 1080p High | 183 |
| — | 1080p Ultra | 155 |
| — | 1440p Ultra | 120 |
| — | 4K Ultra | 70 |
| — | Margin of Error | Low |
| 37678 | GB6 Compute Score | 206598 |
| 72.2 img/sec | Background Blur | 359.5 img/sec |
| 48.3 img/sec | Face Detection | 210 img/sec |
| 1.4 Gpixels/sec | Horizon Detection | 7.61 Gpixels/sec |
| 1.94 Gpixels/sec | Edge Detection | 10.4 Gpixels/sec |
| 1.5 Gpixels/sec | Gaussian Blur | 11.3 Gpixels/sec |
| 0.53 Gpixels/sec | Feature Matching | 1.97 Gpixels/sec |
| 123.3 Gpixels/sec | Stereo Matching | 969.3 Gpixels/sec |
| 4938.4 FPS | Particle Physics | 29061.4 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 29964 |
| — | G2D Mark | 1193 |
| — | DirectX 11 | 271 FPS |
| — | DirectX 12 | 110 FPS |
| — | GPU Compute | 16985 Ops/s |
| 10346 | GB6 ML Single Precision | 30706 |
| 11883 | GB6 ML Half Precision | 43851 |
| 11036 | GB6 ML Quantized | 23776 |
| 4874 | Image Classification (SP) | 12146 |
| 8168 | Image Segmentation (HP) | 23932 |
| 11983 | Image Super Resolution (Q) | 36321 |
| 17036 | Face Detection (HP) | 52836 |
| 31171 | Pose Estimation (Q) | 179788 |
| 2964 | Text Classification (SP) | 3371 |
| 3410 | Machine Translation (HP) | 5017 |
| 5112 | Object Detection (SP) | 15164 |
| 22700 | Depth Estimation (Q) | 62500 |
| 60872 | Style Transfer (SP) | 357489 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 59 GPixel/s | Pixel Fill Rate | 198 GPixel/s |
| 118 GTexel/s | Texture Fill Rate | 554 GTexel/s |
| 3.8 TFLOPS | FLOPS (FP32) | 35.5 TFLOPS |
| System Shared | Memory Type | GDDR6X |
| — | Memory Size | 12 GB |
| 7500 MHz | Memory Clock | 1313 MHz |
| 15000 Mbps | Effective Memory Speed | 21000 Mbps |
| 128-bit | Bus | 192-bit |
| No | ECC | No |
| 120 GB/s | Memory Bandwidth | 504.2 GB/s |
| Custom | Interface | PCIe 4.0 x16 |
| 18 W | TGP | 220 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 5 nm |
| — | Die Size | 294 mm² |
| 28 billion | Transistor Count | 35 billion |
| — | Transistor Density | 119.05 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 3 |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| May 7, 2024 | Released | January 17, 2024 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | Ada Lovelace |
| Custom | GPU Codename | AD104 |
| -Apple M4 (10-Core)or above | Recommended CPU | -Intel Core i7 14700Kor above |
| 4097 | Steel Nomad Lite Score | 21568 |
| — | Time Spy | 20882 |
| 16545 | Solar Bay | 98166 |
| — | Port Royal | 13122 |
| — | Fire Strike | 50092 |
| 9591 | Wild Life Extreme | 41630 |
| — | Night Raid | 164777 |
| 500 MHz | Base Clock | 1980 MHz |
| 1470 MHz | Boost Clock | 2475 MHz |
| 1280 | Shading Units | 7168 |
| 80 | Texture Mapping Units (TMUs) | 224 |
| 40 | Render Output Units (ROPs) | 80 |
| 160 | Compute Units (Pipelines) | 56 |
| — | Tensor Cores | 224 |
| — | Ray-tracing Cores | 56 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 48MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |