Quick/Comparisons
The GeForce RTX 2060 Mobile takes the lead in gaming performance, with a 6-point gap over the Apple M4 GPU (10-Core). Its higher score is likely due to its Turing architecture and 6GB GDDR6 memory.
The GeForce RTX 2060 Mobile edges out the Apple M4 GPU (10-Core) in content creation, with a 4-point gap. This is likely due to its higher workstation score and 6GB GDDR6 memory.
The scores for AI and machine learning are extremely close, with the GeForce RTX 2060 Mobile taking a 1-point lead. This suggests that both GPUs are well-suited for AI workloads.
15 | Gaming | 21 |
25 | Workstation | 29 |
21 | AI/ML |
Compare with something else?
Compare Apple M4 GPU with another →22 |
95 | Energy Efficiency | 46 |
32 | Quick Comparison Final Score | 27 |
| Custom | Graphics Processor | TU106 (N18E-G1-B) |
| 1280 | Cores | 1920 |
| 80 / 40 | TMUs / ROPs | 120 / 48 |
| 1062.09 | Blender GPU | 1387.02 |
| — | Tomb Raider | 71 |
| — | Average FPS | 55 |
| — | Forza Horizon 5 | 49 |
| — | The Witcher 3 | 66 |
| — | Counter-Strike 2 | 91 |
| — | Far Cry 6 | 61 |
| — | Hogwarts Legacy | 34 |
| — | Call of Duty | 46 |
| — | Ghost of Tsushima | 32 |
| — | Cyberpunk 2077 | 43 |
| — | 1080p High | 72 |
| — | 1080p Ultra | 55 |
| — | 1440p Ultra | 39 |
| — | 4K Ultra | 20 |
| — | Margin of Error | Low |
| 37678 | GB6 Compute Score | 73982 |
| 72.2 img/sec | Background Blur | 150.7 img/sec |
| 48.3 img/sec | Face Detection | 75.5 img/sec |
| 1.4 Gpixels/sec | Horizon Detection | 2.83 Gpixels/sec |
| 1.94 Gpixels/sec | Edge Detection | 3.68 Gpixels/sec |
| 1.5 Gpixels/sec | Gaussian Blur | 4.08 Gpixels/sec |
| 0.53 Gpixels/sec | Feature Matching | 0.89 Gpixels/sec |
| 123.3 Gpixels/sec | Stereo Matching | 257.7 Gpixels/sec |
| 4938.4 FPS | Particle Physics | 9069.6 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 11353 |
| — | G2D Mark | 540 |
| — | DirectX 11 | 96 FPS |
| — | DirectX 12 | 39 FPS |
| — | GPU Compute | 3992 Ops/s |
| 10346 | GB6 ML Single Precision | 10073 |
| 11883 | GB6 ML Half Precision | 17250 |
| 11036 | GB6 ML Quantized | 7165 |
| 4874 | Image Classification (SP) | 4450 |
| 8168 | Image Segmentation (HP) | 9120 |
| 11983 | Image Super Resolution (Q) | 9180 |
| 17036 | Face Detection (HP) | 18866 |
| 31171 | Pose Estimation (Q) | 41027 |
| 2964 | Text Classification (SP) | 1741 |
| 3410 | Machine Translation (HP) | 2269 |
| 5112 | Object Detection (SP) | 4980 |
| 22700 | Depth Estimation (Q) | 18044 |
| 60872 | Style Transfer (SP) | 91554 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 59 GPixel/s | Pixel Fill Rate | 56-58 GPixel/s |
| 118 GTexel/s | Texture Fill Rate | 141-144 GTexel/s |
| 3.8 TFLOPS | FLOPS (FP32) | 4.5-4.6 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 6 GB |
| 7500 MHz | Memory Clock | 1375 MHz |
| 15000 Mbps | Effective Memory Speed | 11000 Mbps |
| 128-bit | Bus | 192-bit |
| No | ECC | No |
| 120 GB/s | Memory Bandwidth | 264 GB/s |
| Custom | Interface | PCIe 3.0 x16 |
| 18 W | TGP | 80-115 W (configurable) |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 12 nm |
| — | Die Size | 445 mm² |
| 28 billion | Transistor Count | 10.8 billion |
| — | Transistor Density | 24.27 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.2 |
| — | OpenGL | 4.6 |
| — | OpenCL | 1.2 |
| — | CUDA | 7.5 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 2 |
| — | DisplayPort | 1.4 |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| May 7, 2024 | Released | January 29, 2019 |
| Laptop | Case | Laptop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Turing |
| Custom | GPU Codename | TU106 (N18E-G1-B) |
| -Apple M4 (10-Core)or above | Recommended CPU | -Intel Core i7 10750Hor above |
| 4097 | Steel Nomad Lite Score | 5764 |
| — | Time Spy | 5959 |
| 16545 | Solar Bay | 25775 |
| — | Port Royal | 3328 |
| — | Fire Strike | 15850 |
| 9591 | Wild Life Extreme | 11601 |
| — | Night Raid | 62117 |
| 500 MHz | Base Clock | 960 MHz |
| 1470 MHz | Boost Clock | 1175-1200 MHz (configurable) |
| 1280 | Shading Units | 1920 |
| 80 | Texture Mapping Units (TMUs) | 120 |
| 40 | Render Output Units (ROPs) | 48 |
| 160 | Compute Units (Pipelines) | 30 |
| — | Tensor Cores | 240 |
| — | Ray-tracing Cores | 30 |
| — | L1 Cache | 64KB per cluster |
| — | L2 Cache | 3MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |