Quick/Comparisons
15 | Gaming | 19 |
25 | Workstation | 27 |
21 | AI/ML |
Compare with something else?
Compare Apple M4 GPU with another →13 |
95 | Energy Efficiency | 1 |
32 | Quick Comparison Final Score | 21 |
| Custom | Graphics Processor | GM200 |
| 1280 | Cores | 2816 |
| 80 / 40 | TMUs / ROPs | 176 / 96 |
| 1062.09 | Blender GPU | 536.2 |
| — | Tomb Raider | 69 |
| — | Average FPS | 56 |
| — | Forza Horizon 5 | 52 |
| — | The Witcher 3 | 64 |
| — | Counter-Strike 2 | 95 |
| — | Far Cry 6 | 63 |
| — | Hogwarts Legacy | 37 |
| — | Call of Duty | 47 |
| — | Ghost of Tsushima | 33 |
| — | Cyberpunk 2077 | 44 |
| — | 1080p High | 71 |
| — | 1080p Ultra | 56 |
| — | 1440p Ultra | 39 |
| — | 4K Ultra | 20 |
| — | Margin of Error | Low |
| 37678 | GB6 Compute Score | 49950 |
| 72.2 img/sec | Background Blur | 134.8 img/sec |
| 48.3 img/sec | Face Detection | 59.8 img/sec |
| 1.4 Gpixels/sec | Horizon Detection | 2.37 Gpixels/sec |
| 1.94 Gpixels/sec | Edge Detection | 3.79 Gpixels/sec |
| 1.5 Gpixels/sec | Gaussian Blur | 3.46 Gpixels/sec |
| 0.53 Gpixels/sec | Feature Matching | 0.22 Gpixels/sec |
| 123.3 Gpixels/sec | Stereo Matching | 191.9 Gpixels/sec |
| 4938.4 FPS | Particle Physics | 4183.6 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 13642 |
| — | G2D Mark | 850 |
| — | DirectX 11 | 106 FPS |
| — | DirectX 12 | 55 FPS |
| — | GPU Compute | 6100 Ops/s |
| 10346 | GB6 ML Single Precision | 7711 |
| 11883 | GB6 ML Half Precision | 7464 |
| 11036 | GB6 ML Quantized | 5338 |
| 4874 | Image Classification (SP) | 3173 |
| 8168 | Image Segmentation (HP) | 4916 |
| 11983 | Image Super Resolution (Q) | 7407 |
| 17036 | Face Detection (HP) | 8201 |
| 31171 | Pose Estimation (Q) | 27221 |
| 2964 | Text Classification (SP) | 1675 |
| 3410 | Machine Translation (HP) | 2607 |
| 5112 | Object Detection (SP) | 4123 |
| 22700 | Depth Estimation (Q) | 11660 |
| 60872 | Style Transfer (SP) | 55570 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 59 GPixel/s | Pixel Fill Rate | 103 GPixel/s |
| 118 GTexel/s | Texture Fill Rate | 189 GTexel/s |
| 3.8 TFLOPS | FLOPS (FP32) | 6.1 TFLOPS |
| System Shared | Memory Type | GDDR5 |
| — | Memory Size | 6 GB |
| 7500 MHz | Memory Clock | 1753 MHz |
| 15000 Mbps | Effective Memory Speed | 7000 Mbps |
| 128-bit | Bus | 384-bit |
| No | ECC | No |
| 120 GB/s | Memory Bandwidth | 336.6 GB/s |
| Custom | Interface | PCIe 3.0 x16 |
| 18 W | TGP | 250 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 28 nm |
| — | Die Size | 601 mm² |
| 28 billion | Transistor Count | 8 billion |
| — | Transistor Density | 13.31 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 5.2 |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.2 |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| May 7, 2024 | Released | June 2, 2015 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Maxwell 2.0 |
| Custom | GPU Codename | GM200 |
| -Apple M4 (10-Core)or above | Recommended CPU | — |
| 4097 | Steel Nomad Lite Score | 5945 |
| — | Time Spy | 5855 |
| 16545 | Solar Bay | — |
| — | Port Royal | 3250 |
| — | Fire Strike | 19504 |
| 9591 | Wild Life Extreme | 11830 |
| — | Night Raid | 70105 |
| 500 MHz | Base Clock | 1000 MHz |
| 1470 MHz | Boost Clock | 1076 MHz |
| 1280 | Shading Units | 2816 |
| 80 | Texture Mapping Units (TMUs) | 176 |
| 40 | Render Output Units (ROPs) | 96 |
| 160 | Compute Units (Pipelines) | 22 |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| — | L1 Cache | 48KB per cluster |
| — | L2 Cache | 3MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |