Quick/Comparisons
15 | Gaming | 20 |
25 | Workstation | 29 |
21 | AI/ML |
Compare with something else?
Compare Apple M4 GPU with another →18 |
95 | Energy Efficiency | 44 |
32 | Quick Comparison Final Score | 23 |
| Custom | Graphics Processor | TU116 |
| 1280 | Cores | 1536 |
| 80 / 40 | TMUs / ROPs | 96 / 48 |
| 1062.09 | Blender GPU | 796.71 |
| — | Tomb Raider | 74 |
| — | Average FPS | 57 |
| — | Forza Horizon 5 | 52 |
| — | The Witcher 3 | 69 |
| — | Counter-Strike 2 | 96 |
| — | Far Cry 6 | 64 |
| — | Hogwarts Legacy | 37 |
| — | Call of Duty | 47 |
| — | Ghost of Tsushima | 32 |
| — | Cyberpunk 2077 | 42 |
| — | 1080p High | 74 |
| — | 1080p Ultra | 57 |
| — | 1440p Ultra | 41 |
| — | 4K Ultra | 21 |
| — | Margin of Error | Low |
| 37678 | GB6 Compute Score | 72340 |
| 72.2 img/sec | Background Blur | 124.8 img/sec |
| 48.3 img/sec | Face Detection | 69.4 img/sec |
| 1.4 Gpixels/sec | Horizon Detection | 2.67 Gpixels/sec |
| 1.94 Gpixels/sec | Edge Detection | 3.48 Gpixels/sec |
| 1.5 Gpixels/sec | Gaussian Blur | 3.52 Gpixels/sec |
| 0.53 Gpixels/sec | Feature Matching | 0.92 Gpixels/sec |
| 123.3 Gpixels/sec | Stereo Matching | 355.9 Gpixels/sec |
| 4938.4 FPS | Particle Physics | 9094.4 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 12661 |
| — | G2D Mark | 779 |
| — | DirectX 11 | 103 FPS |
| — | DirectX 12 | 51 FPS |
| — | GPU Compute | 5074 Ops/s |
| 10346 | GB6 ML Single Precision | 10788 |
| 11883 | GB6 ML Half Precision | 8753 |
| 11036 | GB6 ML Quantized | 7620 |
| 4874 | Image Classification (SP) | 4272 |
| 8168 | Image Segmentation (HP) | 6435 |
| 11983 | Image Super Resolution (Q) | 9635 |
| 17036 | Face Detection (HP) | 10867 |
| 31171 | Pose Estimation (Q) | 41061 |
| 2964 | Text Classification (SP) | 1737 |
| 3410 | Machine Translation (HP) | 3301 |
| 5112 | Object Detection (SP) | 5600 |
| 22700 | Depth Estimation (Q) | 18914 |
| 60872 | Style Transfer (SP) | 83427 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 59 GPixel/s | Pixel Fill Rate | 85 GPixel/s |
| 118 GTexel/s | Texture Fill Rate | 170 GTexel/s |
| 3.8 TFLOPS | FLOPS (FP32) | 5.4 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 6 GB |
| 7500 MHz | Memory Clock | 1500 MHz |
| 15000 Mbps | Effective Memory Speed | 12000 Mbps |
| 128-bit | Bus | 192-bit |
| No | ECC | No |
| 120 GB/s | Memory Bandwidth | 288 GB/s |
| Custom | Interface | PCIe 3.0 x16 |
| 18 W | TGP | 120 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 12 nm |
| — | Die Size | 284 mm² |
| 28 billion | Transistor Count | 6 billion |
| — | Transistor Density | 21.13 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 7.5 |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| May 7, 2024 | Released | February 22, 2019 |
| Laptop | Case | Desktop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Entry-level |
| Apple M GPU | Architecture | Turing |
| Custom | GPU Codename | TU116 |
| -Apple M4 (10-Core)or above | Recommended CPU | -Intel Core i5 9500or above |
| 4097 | Steel Nomad Lite Score | 5944 |
| — | Time Spy | 6339 |
| 16545 | Solar Bay | 20534 |
| — | Port Royal | 1650 |
| — | Fire Strike | 16653 |
| 9591 | Wild Life Extreme | 13005 |
| — | Night Raid | 76361 |
| 500 MHz | Base Clock | 1500 MHz |
| 1470 MHz | Boost Clock | 1770 MHz |
| 1280 | Shading Units | 1536 |
| 80 | Texture Mapping Units (TMUs) | 96 |
| 40 | Render Output Units (ROPs) | 48 |
| 160 | Compute Units (Pipelines) | 24 |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| — | L1 Cache | 64KB per cluster |
| — | L2 Cache | 1536KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |