Quick/Comparisons
The Nvidia RTX Pro 6000 Blackwell's exceptional gaming performance, with a score of 99, far surpasses the Apple M1 Ultra GPU (64-core)'s score of 31.
The Nvidia RTX Pro 6000 Blackwell's perfect score of 100 in workstation performance makes it the clear winner in content creation, outpacing the Apple M1 Ultra GPU (64-core)'s score of 50.
The Nvidia RTX Pro 6000 Blackwell's strong AI/ML compute capabilities, with a score of 93, leave the Apple M1 Ultra GPU (64-core)'s score of 25 in the dust.
31 | Gaming | 99 |
50 | Workstation | 100 |
25 | AI/ML | 93 |
59 | Energy Efficiency | 49 |
40 | Quick Comparison Final Score | 98 |
| Custom | Graphics Processor | GB202-300-A1 |
| 8192 | Cores | 24064 |
| 512 / 256 | TMUs / ROPs | 752 / 190 |
| 1644.94 | Blender GPU | 16644.8 |
| — | Cyberpunk 2077 | 221 |
| — | Forza Horizon 5 | 230 |
| — | The Witcher 3 | 304 |
| — | Counter-Strike 2 | 259 |
| — | Far Cry 6 | 198 |
| — | Hogwarts Legacy | 192 |
| — | Call of Duty | 301 |
| — | Ghost of Tsushima | 172 |
| — | Tomb Raider | 303 |
| — | Average FPS | 242 |
| — | 1080p High | 282 |
| — | 1080p Ultra | 242 |
| — | 1440p Ultra | 197 |
| — | 4K Ultra | 118 |
| — | Margin of Error | High |
| 106397 | GB6 Compute Score | 419470 |
| 157.3 img/sec | Background Blur | 366.1 img/sec |
| 108.7 img/sec | Face Detection | 248 img/sec |
| 5.07 Gpixels/sec | Horizon Detection | 23.3 Gpixels/sec |
| 10.7 Gpixels/sec | Edge Detection | 35.2 Gpixels/sec |
| 6.59 Gpixels/sec | Gaussian Blur | 45 Gpixels/sec |
| 0.73 Gpixels/sec | Feature Matching | 2.47 Gpixels/sec |
| 293.4 Gpixels/sec | Stereo Matching | 3040 Gpixels/sec |
| 14154.4 FPS | Particle Physics | 42574.6 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 37305 |
| — | G2D Mark | 1375 |
| — | DirectX 11 | 338 FPS |
| — | DirectX 12 | 153 FPS |
| — | GPU Compute | 26895 Ops/s |
| 13120 | GB6 ML Single Precision | 50053 |
| 14103 | GB6 ML Half Precision | 74036 |
| 13229 | GB6 ML Quantized | 37636 |
| 4834 | Image Classification (SP) | 16903 |
| 14458 | Image Segmentation (HP) | 48518 |
| 13757 | Image Super Resolution (Q) | 54618 |
| 23618 | Face Detection (HP) | 103224 |
| 80481 | Pose Estimation (Q) | 338587 |
| 2265 | Text Classification (SP) | 3894 |
| 1798 | Machine Translation (HP) | 7291 |
| 4975 | Object Detection (SP) | 26498 |
| 25755 | Depth Estimation (Q) | 90853 |
| 135609 | Style Transfer (SP) | 635289 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| 332 GPixel/s | Pixel Fill Rate | 497 GPixel/s |
| 664 GTexel/s | Texture Fill Rate | 1968 GTexel/s |
| 21.2 TFLOPS | FLOPS (FP32) | 126 TFLOPS |
| System Shared | Memory Type | GDDR7 |
| — | Memory Size | 96 GB |
| 6400 MHz | Memory Clock | 1750 MHz |
| 12800 Mbps | Effective Memory Speed | 28000 Mbps |
| 1024-bit | Bus | 512-bit |
| No | ECC | Yes |
| 819.2 GB/s | Memory Bandwidth | 1792 GB/s |
| Custom | Interface | PCIe 5.0 x16 |
| 120 W | TGP | 600 W |
| TSMC | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 5 nm |
| — | Die Size | 750 mm² |
| 92.8 billion | Transistor Count | 92.2 billion |
| — | Transistor Density | 122.93 MTr/mm² |
| — | DirectX | 12.2 |
| — | Vulkan | 1.4 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 12 |
| No | Ray Tracing | Yes |
| No | DLSS | DLSS 4 |
| — | DisplayPort | 2.1b |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| March 8, 2022 | Released | March 18, 2026 |
| Laptop | Case | Desktop |
| Professional | Purpose | Professional |
| High-end | Segment | High-end |
| Apple M GPU | Architecture | Blackwell 2.0 |
| Custom | GPU Codename | GB202-300-A1 |
| -Apple M1 Ultraor above | Recommended CPU | -AMD Ryzen 9 9955HX3Dor above |
| 10731 | Steel Nomad Lite Score | 50516 |
| — | Time Spy | 42437 |
| 36712 | Solar Bay | 258808 |
| — | Port Royal | 39952 |
| — | Fire Strike | 72183 |
| 29343 | Wild Life Extreme | 110070 |
| — | Night Raid | 216213 |
| 450 MHz | Base Clock | 1590 MHz |
| 1296 MHz | Boost Clock | 2617 MHz |
| 8192 | Shading Units | 24064 |
| 512 | Texture Mapping Units (TMUs) | 752 |
| 256 | Render Output Units (ROPs) | 190 |
| 1024 | Compute Units (Pipelines) | 188 |
| — | Tensor Cores | 752 |
| — | Ray-tracing Cores | 188 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 128MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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