Quick/Comparisons
8 | Gaming | 31 |
21 | Workstation | 52 |
7 | AI/ML |
Compare with something else?
Compare Apple M1 GPU with another →31 |
89 | Energy Efficiency | 48 |
25 | Quick Comparison Final Score | 40 |
| — | Graphics Processor | GA104 |
| 1024 | Cores | 5888 |
| 64 / 32 | TMUs / ROPs | 184 / 96 |
| 259.48 | Blender GPU | 2757.5 |
| — | Forza Horizon 5 | 71 |
| — | The Witcher 3 | 100 |
| — | Counter-Strike 2 | 137 |
| — | Far Cry 6 | 86 |
| — | Hogwarts Legacy | 56 |
| — | Call of Duty | 75 |
| — | Ghost of Tsushima | 52 |
| — | Cyberpunk 2077 | 66 |
| — | Tomb Raider | 100 |
| — | Average FPS | 83 |
| — | 1080p High | 104 |
| — | 1080p Ultra | 83 |
| — | 1440p Ultra | 60 |
| — | 4K Ultra | 34 |
| — | Margin of Error | High |
| 20842 | GB6 Compute Score | 119474 |
| 38.3 img/sec | Background Blur | 158.7 img/sec |
| 23 img/sec | Face Detection | 115.8 img/sec |
| 0.76 Gpixels/sec | Horizon Detection | 5.95 Gpixels/sec |
| 1.33 Gpixels/sec | Edge Detection | 8.2 Gpixels/sec |
| 0.87 Gpixels/sec | Gaussian Blur | 5.85 Gpixels/sec |
| 0.27 Gpixels/sec | Feature Matching | 1.13 Gpixels/sec |
| 69.9 Gpixels/sec | Stereo Matching | 505.2 Gpixels/sec |
| 2766.4 FPS | Particle Physics | 15517.5 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 16804 |
| — | G2D Mark | 714 |
| — | DirectX 11 | 131 FPS |
| — | DirectX 12 | 77 FPS |
| — | GPU Compute | 6679 Ops/s |
| 3284 | GB6 ML Single Precision | 14763 |
| 5418 | GB6 ML Half Precision | 23628 |
| 4395 | GB6 ML Quantized | 10163 |
| 1400 | Image Classification (SP) | 6159 |
| 2280 | Image Segmentation (HP) | 12031 |
| 3402 | Image Super Resolution (Q) | 15490 |
| 5638 | Face Detection (HP) | 29614 |
| 12027 | Pose Estimation (Q) | 65582 |
| 2324 | Text Classification (SP) | 1918 |
| 4296 | Machine Translation (HP) | 3097 |
| 1530 | Object Detection (SP) | 8192 |
| 7675 | Depth Estimation (Q) | 23635 |
| 17293 | Style Transfer (SP) | 142647 |
| Core ML | Framework | ONNX |
| CPU | Backend | DirectML |
| 41 GPixel/s | Pixel Fill Rate | 99-143 GPixel/s |
| 82 GTexel/s | Texture Fill Rate | 190-273 GTexel/s |
| 2.6 TFLOPS | FLOPS (FP32) | 12.2-17.5 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 16 GB |
| 4266 MHz | Memory Clock | 2000 MHz |
| 8532 Mbps | Effective Memory Speed | 16000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | Yes |
| 68.2 GB/s | Memory Bandwidth | 512 GB/s |
| Custom | Interface | PCIe 4.0 x16 |
| 15 W | TGP | 80-140 W (configurable) |
| Intel | Manufacturing | Samsung |
| 5 nm | Fabrication Process | 8 nm |
| — | Die Size | 392 mm² |
| 11.6 billion | Transistor Count | 17.4 billion |
| — | Transistor Density | 44.39 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 8.6 |
| No | Ray Tracing | Yes |
| No | DLSS | — |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| November 20, 2020 | Released | March 22, 2022 |
| Laptop | Case | Laptop |
| Professional | Purpose | Professional |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Ampere |
| — | GPU Codename | GA104 |
| -Apple M1or above | Recommended CPU | -Intel Core i7 12800HXor above |
| 1979 | Steel Nomad Lite Score | 8802 |
| — | Time Spy | 9410 |
| 6311 | Solar Bay | 39802 |
| — | Port Royal | 6116 |
| — | Fire Strike | 25494 |
| 4957 | Wild Life Extreme | 19741 |
| — | Night Raid | 93933 |
| 450 MHz | Base Clock | 510-1035 MHz (configurable) |
| 1278 MHz | Boost Clock | 1035-1485 MHz (configurable) |
| 1024 | Shading Units | 5888 |
| 64 | Texture Mapping Units (TMUs) | 184 |
| 32 | Render Output Units (ROPs) | 96 |
| 128 | Compute Units (Pipelines) | 46 |
| — | Tensor Cores | 184 |
| No | Ray-tracing Cores | 46 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 4MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |