Quick/Comparisons
8 | Gaming | 5 |
21 | Workstation | 9 |
7 | AI/ML |
Compare with something else?
Compare Apple M1 GPU with another →3 |
89 | Energy Efficiency | 67 |
25 | Quick Comparison Final Score | 16 |
| — | Graphics Processor | GP108 |
| 1024 | Cores | 384 |
| 64 / 32 | TMUs / ROPs | 24 / 16 |
| 259.48 | Blender GPU | 107.46 |
| — | Forza Horizon 5 | - |
| — | The Witcher 3 | — |
| — | Counter-Strike 2 | 14 |
| — | Far Cry 6 | 15 |
| — | Hogwarts Legacy | - |
| — | Call of Duty | 21 |
| — | Ghost of Tsushima | - |
| — | Cyberpunk 2077 | — |
| — | Tomb Raider | - |
| — | Average FPS | 10 |
| — | 1080p High | 13 |
| — | 1080p Ultra | 10 |
| — | 1440p Ultra | - |
| — | 4K Ultra | - |
| — | Margin of Error | High |
| 20842 | GB6 Compute Score | 11508 |
| 38.3 img/sec | Background Blur | 29.1 img/sec |
| 23 img/sec | Face Detection | 14.1 img/sec |
| 0.76 Gpixels/sec | Horizon Detection | 0.43 Gpixels/sec |
| 1.33 Gpixels/sec | Edge Detection | 0.62 Gpixels/sec |
| 0.87 Gpixels/sec | Gaussian Blur | 0.65 Gpixels/sec |
| 0.27 Gpixels/sec | Feature Matching | 0.12 Gpixels/sec |
| 69.9 Gpixels/sec | Stereo Matching | 37.8 Gpixels/sec |
| 2766.4 FPS | Particle Physics | 1049.5 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 2341 |
| — | G2D Mark | 225 |
| — | DirectX 11 | 18 FPS |
| — | DirectX 12 | 12 FPS |
| — | GPU Compute | 968 Ops/s |
| 3284 | GB6 ML Single Precision | 1842 |
| 5418 | GB6 ML Half Precision | 1862 |
| 4395 | GB6 ML Quantized | 1354 |
| 1400 | Image Classification (SP) | 383 |
| 2280 | Image Segmentation (HP) | 1006 |
| 3402 | Image Super Resolution (Q) | 2266 |
| 5638 | Face Detection (HP) | 1558 |
| 12027 | Pose Estimation (Q) | 7914 |
| 2324 | Text Classification (SP) | 843 |
| 4296 | Machine Translation (HP) | 1011 |
| 1530 | Object Detection (SP) | 540 |
| 7675 | Depth Estimation (Q) | 2861 |
| 17293 | Style Transfer (SP) | 17362 |
| Core ML | Framework | ONNX |
| CPU | Backend | DirectML |
| 41 GPixel/s | Pixel Fill Rate | 15-26 GPixel/s |
| 82 GTexel/s | Texture Fill Rate | 22-38 GTexel/s |
| 2.6 TFLOPS | FLOPS (FP32) | 0.7-1.2 TFLOPS |
| System Shared | Memory Type | GDDR5 |
| — | Memory Size | 2 GB |
| 4266 MHz | Memory Clock | 1752 MHz |
| 8532 Mbps | Effective Memory Speed | 7000 Mbps |
| 128-bit | Bus | 64-bit |
| No | ECC | — |
| 68.2 GB/s | Memory Bandwidth | 56 GB/s |
| Custom | Interface | PCIe 3.0 x4 |
| 15 W | TGP | 10-30 W (configurable) |
| Intel | Manufacturing | Samsung |
| 5 nm | Fabrication Process | 14 nm |
| — | Die Size | 74 mm² |
| 11.6 billion | Transistor Count | 1.8 billion |
| — | Transistor Density | 24.32 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.2 |
| — | OpenGL | 4.6 |
| — | OpenCL | 1.2 |
| — | CUDA | 6.1 |
| No | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.4 |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| November 20, 2020 | Released | February 10, 2020 |
| Laptop | Case | Laptop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Entry-level |
| Apple M GPU | Architecture | Pascal |
| — | GPU Codename | GP108 |
| -Apple M1or above | Recommended CPU | -Intel Core i5 1135G7or above |
| 1979 | Steel Nomad Lite Score | 815 |
| — | Time Spy | 1069 |
| 6311 | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | 3279 |
| 4957 | Wild Life Extreme | 2430 |
| — | Night Raid | 15106 |
| 450 MHz | Base Clock | 746-1531 MHz (configurable) |
| 1278 MHz | Boost Clock | 936-1594 MHz (configurable) |
| 1024 | Shading Units | 384 |
| 64 | Texture Mapping Units (TMUs) | 24 |
| 32 | Render Output Units (ROPs) | 16 |
| 128 | Compute Units (Pipelines) | 3 |
| — | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| — | L1 Cache | 48KB per cluster |
| — | L2 Cache | 512KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |