Quick/Comparisons
8 | Gaming | 12 |
21 | Workstation | 22 |
7 | AI/ML |
Compare with something else?
Compare Apple M1 GPU with another →12 |
89 | Energy Efficiency | 65 |
25 | Quick Comparison Final Score | 24 |
| — | Graphics Processor | TU117 (N18P-G62) |
| 1024 | Cores | 1024 |
| 64 / 32 | TMUs / ROPs | 64 / 32 |
| 259.48 | Blender GPU | 442.65 |
| — | Forza Horizon 5 | 31 |
| — | The Witcher 3 | 37 |
| — | Counter-Strike 2 | 53 |
| — | Far Cry 6 | 40 |
| — | Hogwarts Legacy | 18 |
| — | Call of Duty | 28 |
| — | Ghost of Tsushima | 15 |
| — | Cyberpunk 2077 | 24 |
| — | Tomb Raider | 46 |
| — | Average FPS | 32 |
| — | 1080p High | 43 |
| — | 1080p Ultra | 32 |
| — | 1440p Ultra | 23 |
| — | 4K Ultra | 11 |
| — | Margin of Error | Low |
| 20842 | GB6 Compute Score | 47056 |
| 38.3 img/sec | Background Blur | 83.5 img/sec |
| 23 img/sec | Face Detection | 45.7 img/sec |
| 0.76 Gpixels/sec | Horizon Detection | 1.77 Gpixels/sec |
| 1.33 Gpixels/sec | Edge Detection | 2.32 Gpixels/sec |
| 0.87 Gpixels/sec | Gaussian Blur | 2.28 Gpixels/sec |
| 0.27 Gpixels/sec | Feature Matching | 0.62 Gpixels/sec |
| 69.9 Gpixels/sec | Stereo Matching | 204.1 Gpixels/sec |
| 2766.4 FPS | Particle Physics | 5954.3 FPS |
| OpenCL | API | OpenCL |
| — | G3D Mark Score | 7540 |
| — | G2D Mark | 372 |
| — | DirectX 11 | 61 FPS |
| — | DirectX 12 | 33 FPS |
| — | GPU Compute | 2720 Ops/s |
| 3284 | GB6 ML Single Precision | 7029 |
| 5418 | GB6 ML Half Precision | 5688 |
| 4395 | GB6 ML Quantized | 5358 |
| 1400 | Image Classification (SP) | 2866 |
| 2280 | Image Segmentation (HP) | 3745 |
| 3402 | Image Super Resolution (Q) | 6865 |
| 5638 | Face Detection (HP) | 6519 |
| 12027 | Pose Estimation (Q) | 24706 |
| 2324 | Text Classification (SP) | 1793 |
| 4296 | Machine Translation (HP) | 1906 |
| 1530 | Object Detection (SP) | 3498 |
| 7675 | Depth Estimation (Q) | 13936 |
| 17293 | Style Transfer (SP) | 50917 |
| Core ML | Framework | ONNX |
| CPU | Backend | DirectML |
| 41 GPixel/s | Pixel Fill Rate | 48 GPixel/s |
| 82 GTexel/s | Texture Fill Rate | 95 GTexel/s |
| 2.6 TFLOPS | FLOPS (FP32) | 3 TFLOPS |
| System Shared | Memory Type | GDDR6 |
| — | Memory Size | 4 GB |
| 4266 MHz | Memory Clock | 1500 MHz |
| 8532 Mbps | Effective Memory Speed | 12000 Mbps |
| 128-bit | Bus | 128-bit |
| No | ECC | No |
| 68.2 GB/s | Memory Bandwidth | 192 GB/s |
| Custom | Interface | PCIe 3.0 x16 |
| 15 W | TGP | 50 W |
| Intel | Manufacturing | TSMC |
| 5 nm | Fabrication Process | 12 nm |
| — | Die Size | 200 mm² |
| 11.6 billion | Transistor Count | 4.7 billion |
| — | Transistor Density | 23.5 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.2 |
| — | OpenGL | 4.6 |
| — | OpenCL | 1.2 |
| — | CUDA | 7.5 |
| No | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.4 |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| November 20, 2020 | Released | April 2, 2020 |
| Laptop | Case | Laptop |
| Professional | Purpose | Gaming |
| Mid-range | Segment | Mid-range |
| Apple M GPU | Architecture | Turing |
| — | GPU Codename | TU117 (N18P-G62) |
| -Apple M1or above | Recommended CPU | -Intel Core i5 10300Hor above |
| 1979 | Steel Nomad Lite Score | 3492 |
| — | Time Spy | 3674 |
| 6311 | Solar Bay | — |
| — | Port Royal | — |
| — | Fire Strike | 10075 |
| 4957 | Wild Life Extreme | 7557 |
| — | Night Raid | 42903 |
| 450 MHz | Base Clock | 1350 MHz |
| 1278 MHz | Boost Clock | 1485 MHz |
| 1024 | Shading Units | 1024 |
| 64 | Texture Mapping Units (TMUs) | 64 |
| 32 | Render Output Units (ROPs) | 32 |
| 128 | Compute Units (Pipelines) | 16 |
| — | Tensor Cores | No |
| No | Ray-tracing Cores | No |
| — | L1 Cache | 64KB per cluster |
| — | L2 Cache | 1MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |