Quick/Comparisons
The GeForce RTX 4080 SUPER outperforms the Apple A18 Pro GPU by a significant margin of 67 points, thanks to its superior Ada Lovelace architecture and 16GB GDDR6X memory.
Both GPUs deliver strong performance in content creation, with the Apple A18 Pro GPU's great energy efficiency and the GeForce RTX 4080 SUPER's large memory pool making them evenly matched.
The GeForce RTX 4080 SUPER edges out the Apple A18 Pro GPU by 52 points in AI/ML tasks, leveraging its AD103 codename and 16GB GDDR6X memory for improved performance.
11 | Gaming | 78 |
21 | Workstation | 76 |
14 | AI/ML | 66 |
96 | Energy Efficiency | 46 |
28 | Quick Comparison Final Score | 75 |
| Custom | Graphics Processor | AD103 |
| 768 | Cores | 10240 |
| 40 | TMUs / ROPs | 320 / 112 |
| — | Blender GPU | 8420.48 |
| — | Forza Horizon 5 | 171 |
| — | The Witcher 3 | 210 |
| — | Counter-Strike 2 | 223 |
| — | Far Cry 6 | 166 |
| — | Hogwarts Legacy | 137 |
| — | Call of Duty | 216 |
| — | Ghost of Tsushima | 122 |
| — | Cyberpunk 2077 | 177 |
| — | Tomb Raider | 265 |
| — | Average FPS | 187 |
| — | 1080p High | 221 |
| — | 1080p Ultra | 187 |
| — | 1440p Ultra | 149 |
| — | 4K Ultra | 87 |
| — | Margin of Error | Low |
| 31229 | GB6 Compute Score | 250691 |
| — | Background Blur | 279.5 img/sec |
| — | Face Detection | 220.1 img/sec |
| — | Horizon Detection | 11 Gpixels/sec |
| — | Edge Detection | 15.2 Gpixels/sec |
| — | Gaussian Blur | 16.2 Gpixels/sec |
| — | Feature Matching | 2.08 Gpixels/sec |
| — | Stereo Matching | 1370 Gpixels/sec |
| — | Particle Physics | 37199.7 FPS |
| — | API | OpenCL |
| — | G3D Mark Score | 34252 |
| — | G2D Mark | 1278 |
| — | DirectX 11 | 300 FPS |
| — | DirectX 12 | 134 FPS |
| — | GPU Compute | 19639 Ops/s |
| 6982 | GB6 ML Single Precision | 36883 |
| 8282 | GB6 ML Half Precision | 54286 |
| 7200 | GB6 ML Quantized | 28474 |
| 3264 | Image Classification (SP) | 12453 |
| 4550 | Image Segmentation (HP) | 34467 |
| 6705 | Image Super Resolution (Q) | 43534 |
| 11770 | Face Detection (HP) | 70300 |
| 15548 | Pose Estimation (Q) | 242331 |
| 3678 | Text Classification (SP) | 3767 |
| 5678 | Machine Translation (HP) | 6614 |
| 3360 | Object Detection (SP) | 18301 |
| 13468 | Depth Estimation (Q) | 66477 |
| 31541 | Style Transfer (SP) | 417906 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| — | Pixel Fill Rate | 286 GPixel/s |
| 60 GTexel/s | Texture Fill Rate | 816 GTexel/s |
| 2.3 TFLOPS | FLOPS (FP32) | 52.2 TFLOPS |
| System Shared | Memory Type | GDDR6X |
| — | Memory Size | 16 GB |
| 7500 MHz | Memory Clock | 1438 MHz |
| — | Effective Memory Speed | 23000 Mbps |
| 128-bit | Bus | 256-bit |
| No | ECC | No |
| — | Memory Bandwidth | 736.3 GB/s |
| Custom | Interface | PCIe 4.0 x16 |
| — | TGP | 320 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 5 nm |
| — | Die Size | 379 mm² |
| — | Transistor Count | 45 billion |
| — | Transistor Density | 118.73 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 8.9 |
| Yes | Ray Tracing | Yes |
| No | DLSS | DLSS 3 |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| September 9, 2024 | Released | January 31, 2024 |
| Laptop | Case | Desktop |
| Generic | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Ada Lovelace |
| Custom | GPU Codename | AD103 |
| -Apple A18 Pro (MacBook)or above | Recommended CPU | -Intel Core i7 14700Kor above |
| 1795 | Steel Nomad Lite Score | 30711 |
| — | Time Spy | 28279 |
| 7273 | Solar Bay | 138998 |
| — | Port Royal | 18348 |
| — | Fire Strike | 63714 |
| 3982 | Wild Life Extreme | 60015 |
| — | Night Raid | 180412 |
| — | Base Clock | 2295 MHz |
| 1490 MHz | Boost Clock | 2550 MHz |
| 768 | Shading Units | 10240 |
| 40 | Texture Mapping Units (TMUs) | 320 |
| — | Render Output Units (ROPs) | 112 |
| 128 | Compute Units (Pipelines) | 80 |
| — | Tensor Cores | 320 |
| — | Ray-tracing Cores | 80 |
| — | L1 Cache | 128KB per cluster |
| — | L2 Cache | 64MB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |
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