Quick/Comparisons
11 | Gaming | 31 |
21 | Workstation | 36 |
14 | AI/ML |
Compare with something else?
Compare Apple A18 Pro with another →23 |
96 | Energy Efficiency | 20 |
28 | Quick Comparison Final Score | 32 |
| Custom | Graphics Processor | GP102 |
| 768 | Cores | 3584 |
| 40 | TMUs / ROPs | 224 / 88 |
| — | Blender GPU | 860.72 |
| — | Forza Horizon 5 | 75 |
| — | The Witcher 3 | 111 |
| — | Counter-Strike 2 | 144 |
| — | Far Cry 6 | 89 |
| — | Hogwarts Legacy | 62 |
| — | Call of Duty | 80 |
| — | Ghost of Tsushima | 57 |
| — | Cyberpunk 2077 | 69 |
| — | Tomb Raider | 108 |
| — | Average FPS | 88 |
| — | 1080p High | 108 |
| — | 1080p Ultra | 88 |
| — | 1440p Ultra | 65 |
| — | 4K Ultra | 36 |
| — | Margin of Error | Low |
| 31229 | GB6 Compute Score | 74966 |
| — | Background Blur | 200.9 img/sec |
| — | Face Detection | 88.6 img/sec |
| — | Horizon Detection | 3.55 Gpixels/sec |
| — | Edge Detection | 5.57 Gpixels/sec |
| — | Gaussian Blur | 5.79 Gpixels/sec |
| — | Feature Matching | 0.33 Gpixels/sec |
| — | Stereo Matching | 265.6 Gpixels/sec |
| — | Particle Physics | 6315.6 FPS |
| — | API | OpenCL |
| — | G3D Mark Score | 18589 |
| — | G2D Mark | 940 |
| — | DirectX 11 | 151 FPS |
| — | DirectX 12 | 66 FPS |
| — | GPU Compute | 9593 Ops/s |
| 6982 | GB6 ML Single Precision | 12690 |
| 8282 | GB6 ML Half Precision | 12039 |
| 7200 | GB6 ML Quantized | 8644 |
| 3264 | Image Classification (SP) | 3882 |
| 4550 | Image Segmentation (HP) | 7960 |
| 6705 | Image Super Resolution (Q) | 14401 |
| 11770 | Face Detection (HP) | 13001 |
| 15548 | Pose Estimation (Q) | 72329 |
| 3678 | Text Classification (SP) | 1910 |
| 5678 | Machine Translation (HP) | 3577 |
| 3360 | Object Detection (SP) | 4757 |
| 13468 | Depth Estimation (Q) | 20303 |
| 31541 | Style Transfer (SP) | 164740 |
| Core ML | Framework | ONNX |
| GPU | Backend | DirectML |
| — | Pixel Fill Rate | 139 GPixel/s |
| 60 GTexel/s | Texture Fill Rate | 354 GTexel/s |
| 2.3 TFLOPS | FLOPS (FP32) | 11.3 TFLOPS |
| System Shared | Memory Type | GDDR5X |
| — | Memory Size | 11 GB |
| 7500 MHz | Memory Clock | 1376 MHz |
| — | Effective Memory Speed | 11000 Mbps |
| 128-bit | Bus | 352-bit |
| No | ECC | No |
| — | Memory Bandwidth | 484.4 GB/s |
| Custom | Interface | PCIe 3.0 x16 |
| — | TGP | 250 W |
| TSMC | Manufacturing | TSMC |
| 3 nm | Fabrication Process | 16 nm |
| — | Die Size | 471 mm² |
| — | Transistor Count | 11 billion |
| — | Transistor Density | 23.35 MTr/mm² |
| — | DirectX | 12 |
| — | Vulkan | 1.3 |
| — | OpenGL | 4.6 |
| — | OpenCL | 3 |
| — | CUDA | 6.1 |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| — | DisplayPort | 1.4a |
| Apple | Vendor | Nvidia |
| Integrated | Build | Discrete |
| September 9, 2024 | Released | March 10, 2017 |
| Laptop | Case | Desktop |
| Generic | Purpose | Gaming |
| Mid-range | Segment | High-end |
| Apple M GPU | Architecture | Pascal |
| Custom | GPU Codename | GP102 |
| -Apple A18 Pro (MacBook)or above | Recommended CPU | -Intel Core i7 7700Kor above |
| 1795 | Steel Nomad Lite Score | 9652 |
| — | Time Spy | 9982 |
| 7273 | Solar Bay | 26207 |
| — | Port Royal | 2263 |
| — | Fire Strike | 29329 |
| 3982 | Wild Life Extreme | 20168 |
| — | Night Raid | 95786 |
| — | Base Clock | 1481 MHz |
| 1490 MHz | Boost Clock | 1582 MHz |
| 768 | Shading Units | 3584 |
| 40 | Texture Mapping Units (TMUs) | 224 |
| — | Render Output Units (ROPs) | 88 |
| 128 | Compute Units (Pipelines) | 28 |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| — | L1 Cache | 48KB per cluster |
| — | L2 Cache | 2816KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |