Quick/Comparisons
12 | Gaming | 5 |
12 | Workstation | 9 |
4 | AI/ML |
Compare with something else?
Compare Adreno X1-85 with another →3 |
76 | Energy Efficiency | 68 |
22 | Quick Comparison Final Score | 16 |
| Adreno X1 | Graphics Processor | GP108 |
| 1536 | Cores | 384 |
| 96 / 48 | TMUs / ROPs | 24 / 16 |
| — | Blender GPU | 87.25 |
| — | Forza Horizon 5 | - |
| — | The Witcher 3 | - |
| — | Counter-Strike 2 | 17 |
| — | Far Cry 6 | 16 |
| — | Hogwarts Legacy | - |
| — | Call of Duty | 23 |
| — | Ghost of Tsushima | - |
| — | Cyberpunk 2077 | — |
| — | Tomb Raider | - |
| — | Average FPS | 10 |
| — | 1080p High | 14 |
| — | 1080p Ultra | 10 |
| — | 1440p Ultra | - |
| — | 4K Ultra | - |
| — | Margin of Error | Medium |
| 24387 | GB6 Compute Score | 10870 |
| 36.4 img/sec | Background Blur | 27.8 img/sec |
| 17.3 img/sec | Face Detection | 13 img/sec |
| 1.19 Gpixels/sec | Horizon Detection | 0.4 Gpixels/sec |
| 1.3 Gpixels/sec | Edge Detection | 0.59 Gpixels/sec |
| 1.42 Gpixels/sec | Gaussian Blur | 0.64 Gpixels/sec |
| 0.3 Gpixels/sec | Feature Matching | 0.12 Gpixels/sec |
| 72.4 Gpixels/sec | Stereo Matching | 34 Gpixels/sec |
| 4692.5 FPS | Particle Physics | 960.9 FPS |
| OpenCL | API | OpenCL |
| 2981 | G3D Mark Score | 2376 |
| 518 | G2D Mark | 238 |
| 19 FPS | DirectX 11 | 18 FPS |
| 10 FPS | DirectX 12 | 12 FPS |
| 1958 Ops/s | GPU Compute | 1011 Ops/s |
| 2178 | GB6 ML Single Precision | 1840 |
| 3240 | GB6 ML Half Precision | 1885 |
| 1825 | GB6 ML Quantized | 1401 |
| 1347 | Image Classification (SP) | 405 |
| 2661 | Image Segmentation (HP) | 968 |
| 3084 | Image Super Resolution (Q) | 2273 |
| 5354 | Face Detection (HP) | 1652 |
| 7719 | Pose Estimation (Q) | 8039 |
| 292 | Text Classification (SP) | 837 |
| 1108 | Machine Translation (HP) | 944 |
| 660 | Object Detection (SP) | 552 |
| 3876 | Depth Estimation (Q) | 3111 |
| 12048 | Style Transfer (SP) | 17477 |
| ONNX | Framework | ONNX |
| DirectML | Backend | DirectML |
| 58-72 GPixel/s | Pixel Fill Rate | 25 GPixel/s |
| 115-144 GTexel/s | Texture Fill Rate | 38 GTexel/s |
| 3.7-4.6 TFLOPS | FLOPS (FP32) | 1.2 TFLOPS |
| System Shared | Memory Type | GDDR5 |
| — | Memory Size | 2 GB |
| — | Memory Clock | 1502 MHz |
| — | Effective Memory Speed | 6000 Mbps |
| — | Bus | 64-bit |
| — | ECC | — |
| — | Memory Bandwidth | 48 GB/s |
| IGP | Interface | PCIe 3.0 x4 |
| 80 W | TGP | 25 W |
| TSMC | Manufacturing | Samsung |
| 4 nm | Fabrication Process | 14 nm |
| — | Die Size | 74 mm² |
| — | Transistor Count | 1.8 billion |
| — | Transistor Density | 24.32 MTr/mm² |
| 12.1 | DirectX | 12 |
| 1.3 | Vulkan | 1.2 |
| 3.2 | OpenGL | 4.6 |
| 3 | OpenCL | 1.2 |
| — | CUDA | 6.1 |
| Yes | Ray Tracing | No |
| No | DLSS | No |
| 1.4 | DisplayPort | 1.4 |
| Qualcomm | Vendor | Nvidia |
| Integrated | Build | Discrete |
| October 24, 2023 | Released | February 21, 2009 |
| Laptop | Case | Laptop |
| Generic | Purpose | Gaming |
| Entry-level | Segment | Entry-level |
| Adreno X1 | Architecture | Pascal |
| Adreno X1 | GPU Codename | GP108 |
| -Qualcomm Snapdragon X Plus (X1P-64-100)or above | Recommended CPU | -Intel Core i7 1065G7or above |
| 2069 | Steel Nomad Lite Score | 896 |
| 1695 | Time Spy | 1078 |
| 10588 | Solar Bay | — |
| — | Port Royal | — |
| 6128 | Fire Strike | 3619 |
| 6142 | Wild Life Extreme | 2227 |
| 28864 | Night Raid | 14485 |
| 300 MHz | Base Clock | 1519 MHz |
| 1200-1500 MHz (configurable) | Boost Clock | 1582 MHz |
| 1536 | Shading Units | 384 |
| 96 | Texture Mapping Units (TMUs) | 24 |
| 48 | Render Output Units (ROPs) | 16 |
| 6 | Compute Units (Pipelines) | 3 |
| — | Tensor Cores | No |
| — | Ray-tracing Cores | No |
| 192KB per cluster | L1 Cache | 48KB per cluster |
| 1MB shared | L2 Cache | 512KB shared |
| 2 IPC | Instructions Per Cycle | 2 IPC |